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PRIMA’S OFFICIAL
STRATEGY GUIDE
This game has received the
following rating from the ESRB
primagames.com
®
â„¢
â„¢
Mike Searle
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries.
Primagames.com is a registered trademark of Random House, Inc., registered in the United States.
© 2003 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any
means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without
written permission from Prima Games. Prima Games is a division of Random House, Inc.
Associate Product Manager: Jill Hinckley
Project Editor: Michelle Trujillo
© 2003 Red Storm Entertainment. All Rights Reserved. Red Storm Entertainment, Inc. is a Ubi Soft Entertainment company.
All products and characters mentioned in this book are trademarks of their respective companies.
Please be advised that the ESRB rating icons, "EC", "K-A", "E", "T", "M", "AO" and "RP" are copyrighted works and certification marks owned
by the Interactive Digital Software Association and the Entertainment Software Rating Board and may only be used with their permission
and authority. Under no circumstances may the rating icons be self-applied or used in connection with any product that has not been rated
by the ESRB. For information regarding whether a product has been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit
www.esrb.org. For information regarding licensing issues, please call the IDSA at (212) 223-8936. Please note that ESRB ratings only apply to
the content of the game itself and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no
warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher
assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher
cannot provide information regarding game play, hints and strategies, or problems with hardware or software. Questions should be directed
to the support numbers provided by the game and device manufacturers in their documentation. Some game tricks require precise timing
and may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-4392-9
Library of Congress Catalog Card Number: 2003109281
Printed in the United States of America
03 04 05 06 LL 10 9 8 7 6 5 4 3 2 1
Contents
GHOST OF A CHANCE . . . . . . . . . . . . . . . . . . . . . . . . . .3
Mission Briefings . . . . . . . . . . . . . . . . . . . . . . . . . .3
Basic Principles . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
MISSION 2: ANGEL RAGE . . . . . . . . . . . . . . . . . . . . . . .61
The House on the Hill . . . . . . . . . . . . . . . . . . . . . . .62
Through the Woods . . . . . . . . . . . . . . . . . . . . . . . .63
Lightning Strikes . . . . . . . . . . . . . . . . . . . . . . . . . .4
BASIC TRAINING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Knock, Knock . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Door to Door . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Personnel Files . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
The Alpha/Bravo Tag Team . . . . . . . . . . . . . . . . . .8
To Frag or Not to Frag? . . . . . . . . . . . . . . . . . . . . .10
MISSION 3: JAGUAR MAZE . . . . . . . . . . . . . . . . . . . . . .70
Rocky Mountain Hijack . . . . . . . . . . . . . . . . . . . . .71
SAM Spaded . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .74
More than a Road Map . . . . . . . . . . . . . . . . . . . . .12
Endless Possibilities . . . . . . . . . . . . . . . . . . . . . . . .13
Marine Corpse? . . . . . . . . . . . . . . . . . . . . . . . . . . .76
Code Red . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77
WEAPONS ACADEMY . . . . . . . . . . . . . . . . . . . . . . . . . .14
Pistols and Handhelds . . . . . . . . . . . . . . . . . . . . . .14
Assault Rifles and Carbines . . . . . . . . . . . . . . . . . .16
Run for the Hills . . . . . . . . . . . . . . . . . . . . . . . . . . .78
MISSION 4: HIDDEN SPECTRE . . . . . . . . . . . . . . . . . . . .79
Beachfront Realty . . . . . . . . . . . . . . . . . . . . . . . . . .80
Machine Guns and Antitank Weaponry . . . . . . . . .17
Hidden Weapons . . . . . . . . . . . . . . . . . . . . . . . . . .18
The Ambush . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .81
In the Dumps . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85
FIELD TRAINING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Battle Preparations . . . . . . . . . . . . . . . . . . . . . . . . .20
Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
They All Fall Down . . . . . . . . . . . . . . . . . . . . . . . . .86
MISSION 5: RAPID PYTHON . . . . . . . . . . . . . . . . . . . . . .88
A Bridge Too Close . . . . . . . . . . . . . . . . . . . . . . . . .89
Engaging the Enemy . . . . . . . . . . . . . . . . . . . . . . .24
The Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
The Rescue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92
Escort Service . . . . . . . . . . . . . . . . . . . . . . . . . . . . .94
Practice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
BATTLE TACTICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
Sniper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
MISSION 6: LIBERTY STORM . . . . . . . . . . . . . . . . . . . . .98
Command Decision . . . . . . . . . . . . . . . . . . . . . . . .99
Hostage Negotiations . . . . . . . . . . . . . . . . . . . . . .102
Rifleman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
Support Soldier . . . . . . . . . . . . . . . . . . . . . . . . . . .35
Street Justice . . . . . . . . . . . . . . . . . . . . . . . . . . . . .104
MISSION 7: OCEAN FORGE . . . . . . . . . . . . . . . . . . . . . .107
Demolitioning Expert . . . . . . . . . . . . . . . . . . . . . . .37
Combined Forces . . . . . . . . . . . . . . . . . . . . . . . . . .40
XBOX LIVEâ„¢ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42
Escape Velocity . . . . . . . . . . . . . . . . . . . . . . . . . . . .108
Beach Boys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111
Sandstorm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .113
Basic Training, Again . . . . . . . . . . . . . . . . . . . . . . .42
Multiplayer Scenarios . . . . . . . . . . . . . . . . . . . . . .44
MISSION 8: RIGHTEOUS ARCHER . . . . . . . . . . . . . . . . .116
Frag the Birdie . . . . . . . . . . . . . . . . . . . . . . . . . . . .117
Island Thunder Maps . . . . . . . . . . . . . . . . . . . . . . .46
Best of the Rest . . . . . . . . . . . . . . . . . . . . . . . . . . .49
MISSION 1: WATCHFUL YEOMAN . . . . . . . . . . . . . . . . .52
Road Rage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .119
Fort Hell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .121
Smoking Guns . . . . . . . . . . . . . . . . . . . . . . . . . . . .53
Reaping the Fields . . . . . . . . . . . . . . . . . . . . . . . . .56
On the Road to Victory . . . . . . . . . . . . . . . . . . . . .58
GHOST OF A CHANCE
Ghost of a
Chance
Mission Briefings
Your first mission? A
contraband raid to
disrupt Priego's
illegal funding.
No matter the
terrain—desert,
plateau, or swamp—
the Ghosts are there
to save the day.
Be sure to assemble the most versatile team you can for the
Island Thunder
missions. Your first mission may be a straight-
forward shootout—a simple contraband raid on Priego's
guerrillas—but you'll need savvy and stealth to rescue Esteban
Ordonez, a high-ranking official in Priego's presidential campaign,
when you launch your fifth mission.
The world might end tomorrow.
Only one team stands in the way—you, the Ghosts—unseen
soldiers who move through the night, deadly, and silent as the
grave. You are America's elite Special Forces team, U.S. Army
Green Berets sent to the world's political hotspots to keep the
peace at any cost. Against impossible odds you rescue hostages,
eliminate hostile military factions, and recover classified
documents that could change the face of a nation. It's about risking
your life for the greater good.
Your special opera-
tions team is back,
this time on the
beaches and in the
jungles of Cuba.
Whether fighting in
Cuban streets under
the hot sun or
sneaking through
the jungles under
cover of night, your
team's many skills
will come in handy.
Two years after your first mission to Moscow's Red Square, your
team is back and headed to a Cuba awash in chaos. The year is
2010, Castro is gone, and the void he leaves behind is about to be
filled by someone even nastier. Despite the first free elections in
decades, a Colombian drug-funded warlord, Priego, secretly aims
to control the country.
In the days between those missions, you'll eliminate a terrorist
camp, destroy a SAM site, seize a rebel airfield, and blow up an
enemy ammo dump.
Warlord Priego's
men control the
military. Stop them
from controlling the
people, too.
PRIMAGAMES.COM
3
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â„¢
You may be called
upon to defend a
community's voting
center or assault a
heavily guarded
fortress.
For those of you who want to keep bullet holes out of your
fatigues, this book will get you through unscathed.
Chapter two
explains how to pick your team;
chapter three
gives you the
complete rundown on the game's weaponry, while
chapter four
instructs you on field training—everything you need to master
missions, from coordinating movement to operating in complete
stealth to employing insidious cheats. As a final tour of duty,
chapter five
shows off the strength of each of your soldiers with
visual scenarios.
After a few basic
training sessions,
you'll be weaving in
and out of cover,
downing bad guys
like a true pro.
However, your toughest task may be mission six, where you're
forced to defend a voting center from an all-out invasion in the
claustrophobic streets of Cienfuegos. Or maybe it's mission
seven's all-out beach battle, or the last mission, where you must
strip Priego from his fortress in the midst of more than 50 armed
bodyguards.
If you're already an expert and want to skip directly to the
single-player mission briefings, flip to
chapter seven
, which details
the game's first objective, Watchful Yeoman. Finally, fans of multi-
player shoot-ups should turn to
chapter six
to get the full skinny
on team tactics and online scenarios.
Lightning Strikes
In most missions,
the enemy
outnumbers you
seven to one. So
how is it that the
Ghosts always come
out on top?
The best missions
are the ones where
the enemy never
even knows what
hit them.
Basic Principles
Swift. Silent. Invisible. These are the watchwords of the world's
elite fighting force. You must enter like the wind and strike like the
storm. If you fail, the hope of a new, liberated Cuba falls with you.
But you are the best of the best, and you haven't failed yet.
Avoid the body bag
and read up on
your field training.
4
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