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Tom Clancys Rainbow Six Lockdown PC Prima Official eGuide(1), Poradniki Do Gier !
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PRIMA
OFFICIAL GAME GUIDE
Joe Grant Bell
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
(800) 733-3000
www.primagames.com
CONTENTS
The Team, the Tools, and the Modes
................................................................................
2
Team Bios
......................................................................................................................
2
Weapons and Gear
......................................................................................................
3
Single-Player Game Modes
....................................................................................
11
Tactics 101
..........................................................................................................................
12
Select Your Gear
......................................................................................................
12
Team Tactics
..............................................................................................................
14
Entering New Areas
................................................................................................
15
Miscellaneous Tips
..................................................................................................
17
Mission 1: South Africa
....................................................................................................
19
Mission 2: Algeria
............................................................................................................
24
Mission 3: Desert Village
................................................................................................
28
Mission 4: Amsterdam
......................................................................................................
34
Mission 5: Parliament
......................................................................................................
39
Mission 6: University
........................................................................................................
43
Mission 7: Catacombs
......................................................................................................
48
Mission 8: Distillery
..........................................................................................................
53
Mission 9: Hospital
............................................................................................................
59
Mission 10: Docks
............................................................................................................
65
Mission 11: Channel Ferry
..............................................................................................
69
Mission 12: Marseilles
....................................................................................................
74
Mission 13: NATO Summit
................................................................................................
80
Mission 14: Estate
............................................................................................................
84
Mission 15: Mercenary Base
........................................................................................
89
Mission 16: Castle
............................................................................................................
95
Multiplayer
........................................................................................................................
101
Adversarial Game Settings
..................................................................................
101
Classes
....................................................................................................................
101
Multiplayer-Only Weapons and Features
........................................................
104
Rivalry
......................................................................................................................
105
Retrieval
..................................................................................................................
107
Team Adversarial
..................................................................................................
108
Free for All
..............................................................................................................
108
Cooperative Game Types
......................................................................................
109
Multiplayer Maps
................................................................................................
109
Awards
....................................................................................................................
110
Designer Tips
..........................................................................................................
111
The Prima Games logo is a registered trademark of Random House,
Inc., registered in the United States and other countries.
Primagames.com is a registered trademark of Random House, Inc.,
registered in the United States.
© 2006 by Prima Games. All rights reserved. No part of this book may be
reproduced or transmitted in any form or by any means, electronic or
mechanical, including photocopying, recording, or by any information storage
or retrieval system without written permission from Prima Games. Prima
Games is a division of Random House, Inc.
Product Manager: Mario De Govia
Editor: Kate Abbott
Copyeditor: Asha Johnson
Layout: Graphic Applications Group, Inc.
©2006 Red Storm Entertainment. All Rights Reserved. Rainbow Six, Rainbow
Six Lockdown, Red Storm, and the Red Storm logo are trademarks of Red
Storm Entertainment in the U.S. and/or other countries. Ubisoft, Ubi.com, the
Soldier Icon, and the Ubisoft logo are trademarks of Ubisoft Entertainment in
the U.S. and/or other countries. Red Storm Entertainment, Inc. is a Ubisoft
Entertainment company. Software platform logo ™ and © IEMA 2003.
All products and characters mentioned in this book are trademarks of their
respective companies.
Please be advised that the ESRB Ratings icons, "EC," "E," “E10+,” "T," "M,"
"AO," and "RP" are trademarks owned by the Entertainment Software
Association, and may only be used with their permission and authority. For
information regarding whether a product has been rated by the ESRB, please
visit www.esrb.org. For permission to use the Ratings icons, please contact the
ESA at esrblicenseinfo.com.
Important:
Prima Games has made every effort to determine that the information
contained in this book is accurate. However, the publisher makes no warranty,
either expressed or implied, as to the accuracy, effectiveness, or completeness
of the material in this book; nor does the publisher assume liability for
damages, either incidental or consequential, that may result from using the
information in this book. The publisher cannot provide information regarding
gameplay, hints and strategies, or problems with hardware or software.
Questions should be directed to the support numbers provided by the game and
device manufacturers in their documentation. Some game tricks require precise
timing and may require repeated attempts before the desired result is achieved.
ISBN: 0-7615-5329-0
Library of Congress Catalog Card Number: 2005911040
AUTHOR ACKNOWLEDGMENTS
Thanks to the following people for making this book happen:
At Red Storm and Ubisoft:
David Uzzell, Michael Jeffress, Jeremy Darlow
At Prima:
Jill Hinckley, Mario De Govia, Kate Abbott, Jody Seltzer, Asha Johnson
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
PRIMA
OFFICIAL GAME GUIDE
This chapter introduces you to the team you’ll command, the weapons and tools you’ll use, and the game modes you’ll play. Read
it all to get a better grasp on Tom Clancy’s Rainbow Six: Lockdown.
Team Bios
• During a covert operation in
Colombia, Chavez rescued his
team from captivity.
• Founding member of Team
Rainbow.
• He has a master’s degree in
international relations.
• John Clark’s son-in-law.
• After her college graduation, Renee
Raymond joined the U.S. Army.
• Served in Kuwait.
• Recruited into psychological
operations, then deployed to
Bosnia where she served
with distinction.
• Trained with Delta Force.
DING CHAVEZ
RENEE RAYMOND
• Price served in the 22nd Air
Service at Hereford.
• Spent time in Northern Ireland
with the 14th Intelligence
Company.
• Specialized in hostage rescue
and counter-terrorism.
• Highly trained in close-
quarters combat.
• At 19, Yacoby enlisted in the
Israeli Army.
• Transferred to Sayeret Mat’kal,
Israel’s counterterrorism unit.
• Recruited by Mossad, where she
specialized in infiltration.
• Spent two years in deep
cover, gathering intel behind
enemy lines.
EDDIE PRICE
AYANA YACOBY
• After distinguishing himself in
the Egyptian Army, Murad joined
Unit 777, Egypt’s counter-
terrorism team.
• Cross-trained with
members of GIGN and
the SAS.
• Led the successful rescue
of diplomats at the U.S. embassy
in Cairo.
• Pak joined the South Korean
Army and was accepted into the
707th Special Mission Battalion.
• Pak became the only inductee
to exceed every one of the
brutal physical tests during
training.
JAMAL MURAD
PAK SUO-WON
2
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
The Team, the Tools, and the Modes
• After a tour of duty with the
Canadian Army, McAllen joined
S.E.R.T., an elite counterter-
rorism unit.
• Later joined JTF-2, a Canadian
spec-ops team. McAllen is
regarded as the world’s
foremost demolitions
expert.
Weapons and Gear
ROGER MCALLEN
Your weapon choices in Tom Clancy’s Rainbow Six: Lockdown
are extensive—so extensive, in fact, that they can be a little
overwhelming at first. The following review of weapons and
gear will help you pick the equipment that’s right for your style
of play.
• After making a fortune in the
private sector, Lofquist joined the
Stockholm police as a surveillance
expert.
• Tests indicate she has a genius-
level IQ.
• Lofquist has four doctorate
degrees and numerous patents
to her name.
The weapons tips in this chapter are geared toward solo or co-op
campaign missions—not adversarial multiplayer. Check out the
Multiplayer Tips section for that information.
Explanation of Weapon Characteristics
Weapons are rated in the following areas:
Damage: Damage is a rough measure of how many
successful body shots are necessary to drop an enemy.
(Head shots are always lethal.) High-damage weapons kill
in one to two body shots; Medium-damage weapons kill in
two to four shots; Low-damage weapons kill in four to six
(or sometimes more) shots.
Accuracy: Accuracy is a measure of how small the
targeting reticle is (and therefore, how straight your
shot is) when you’re standing still and holding the weapon
steady. Weapons with High accuracy are suitable for
sniping and long range combat; Medium accuracy is
adequate for close to medium-range battles; Low
accuracy is useful only for short-range shootouts.
Maneuverability: Maneuverability is how much the
targeting reticle grows when you aim from side to side.
For example, if you quickly spin around, the reticle of a
Low maneuverability weapon grows huge. You have to
wait a moment for the reticle to shrink, if you hope to
get off an accurate shot. A High maneuverability
weapon’s reticle won’t grow much when you spin or
adjust your aim, so you can start firing semi-accurate
shots right away.
Recoil: Recoil is the only stat where lower values are
better. Low-recoil weapons don’t kick much when you fire
them—so the targeting reticle doesn’t grow much after
you take a shot. High-recoil weapons kick a lot, so if you
fire multiple shots in quick succession, they get very
inaccurate very quickly. The solution is to pause briefly
between shots when using a high-recoil weapon.
AANNIKA LOFQUIST
• After service in the French
Parachute Division, Louis
Loiselle was detailed to DGSE,
the French intelligence agency.
• Conducted espionage
throughout Europe.
• An expert with numerous
rifles and pistols.
LOUIS LOISELLE
• Weber trained at the German
Army’s Bergfuhrer schools and
excelled while enduring some of
the toughest regimens in the
world.
• Later joined GSG-9, Germany’s
elite counterterrorism team.
DIETER WEBER
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3
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
PRIMA
OFFICIAL GAME GUIDE
Explanation of Weapon Characteristics
(continued)
Ammo Capacity: Ammo capacity is listed as two numbers
divided by a slash. The first number is the amount of ammo
held in the chamber or clip; the second is total ammo
capacity. So for example, with a 20/300 weapon you can
fire 20 rounds before having to reload, and your total ammo
capacity is 300. If a gun can handle a high capacity
magazine attachment, a second set of numbers in paren-
theses represents the weapon’s stats when using the high
capacity magazine.
Attachments: Each capital letter represents an attachment
that can be used with the weapon. Possible attachments
include red dot (R), scope (S), high capacity magazine (H),
and suppressor (U).
Scopes are also useful for reconnaissance. Look through your
scope to get a
g
ood look at far-away terrain.
In our opinion, the scope is the most generally useful
weapon attachment for campaign missions.
Red Dot
The red dot attachment is a special
scope that, unlike the standard scope,
does not magnify your target. It does,
however, provide a big increase in
accuracy (providing that you’re actually
looking through the scope; there’s no
accuracy benefit if you’re holding the weapon at your side).
Like the standard scope, the red dot attachment restricts your
field of view somewhat while you’re using it. But the increased
accuracy is more than worth the small sacrifice in peripheral vision.
High Capacity Magazine
Weapon Attachments
Attachments are tools that you attach to a gun to modify its
performance.
There are four weapon attachments to choose from, each
with its own characteristics. Not every weapon can use every
attachment; refer to the weapon tables to see which guns can
use which attachments.
Scope
If you press the Zoom button while
holding a typical weapon, you raise the
gun and use “iron sights” targeting (in
other words, you look down the gun
barrel and use the metal notches to
improve your aim). This technique
increases accuracy but prevents you from running.
The high capacity magazine increases a weapon’s clip size while
decreasing the total amount of ammo carried. For example, let’s
say you have a pistol with an eight round clip, and a 300 bullet
total ammo capacity. Put a high capacity magazine on that pistol,
and the clip size doubles to 16—but the total bullet capacity is
reduced to 250.
Pistols are unique, because you may run while using them in iron
sights mode. No other weapons allow this.
Why bother with the
high capacity magazine? It
can mean the difference
between life and death
when fighting up close. For
example, let’s say that
three enemies charge
toward you simultaneously.
You shoot first one several
times with the eight-shot
pistol described earlier, eliminating him. You shoot the second one
several times as well; he’s a goner. But now your clip is empty
(remember, it’s an eight-round clip) and you have to reload. But
chances are, you don’t enough have time to reload; the third enemy
will gun you down while you’re shoving more bullets into your gun. In
this situation, a high capacity magazine could have saved you.
If your weapon is equipped with a scope, however, you look
through an optical piece instead of down the barrel. The
scope restricts your field of view somewhat, but it also
magnifies the target and increases your gun’s accuracy. As a
result, you are much better able to target foes at long range,
and it’s much easier to aim for specific body parts (in
particular, the head).
4
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