Tomb Raider Legend - ign(1)

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Tomb Raider Legend - ign(1), Poradniki Do Gier !
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Introduction
Tomb Raider Legend is a phenomenal new addition to the aging franchise. A new feel
is lent to Lara's antics in the remote corners of the world through the ingenuity and
experience of Crystal Dynamics.
That said, this is not your ordinary Tomb Raider jaunt. You will find devious new tricks
and traps laid out to make the most famous virtual heroine on the world splatter
herself just for the hell of it.
IGN likes Lara, not because she's a virtual hottie, but because she's more awesome
than the offspring of Solid Snake, the Prince of Persia, Link, and Wander, if they could
somehow mix their seed like in that one episode of G. I. Joe when Serpentor injects
himself with the DNA off all the great conquerors of the world and produce offspring.
Check out the IGN guide for a complete walkthrough of each stage, in addition to "time trial trouble" spots and an
appendix of all the medals, so you can see how awesome Lara looks when she puts on the swimsuits. Can Tomb
Raider XXX-treme Beach Volleyball be far behind? Who knows? IGN's unofficial Tomb Raider Legend guide features:
Complete story walkthrough.
Boss strategies, along with time trial action.
Button presses for the action sequences.
Medals, medals, medals. All stacked, sorted, and revealed.
Excessive German -- Peer-IGN free.
This PDF Guide is property of IGN Entertainment. Any unlawful duplication or posting of this document without the consent of IGN
Entertainment will result in legal action.
Basics & Errata
Basic Controls (Basic Lara)
* Default Movement & Standard Combat. For PC, consult your key binds. For PSP ... good luck.
Jump - Press JUMP. Height of the jump affected by length of hold.
Action - Interaction and "speed up" of certain actions.
Grapple - Throws out grapple. Grapple used differently for grapple jump.
Evasion - Hold to duck.
Shoot - Right Trigger. Handguns have infinite ammo.
Throw - Right Bumper. Grenades and flares are thrown.
Lock-On - Left Trigger. Differences depending on combat style.
View Reset
- Left Bumper. Hold for a constant behind Lara's ass view.
Fine Aim - R3. Useful for aiming the grapple and for pure sniping.
Lamp / Torch - D-Pad LEFT. Kinteic battery recharges over time.
Use Medical - D-Pad UP. Max of 3 kits. Partial health restoration.
Scope / R-Finder - D-Pad RIGHT. For the Metroid Scanning. Fran iste in ze haus.
Cycle Weapon - D-Pad DOWN. Only one additional weapon can be carried.
Handstand Mantle - Hold (2 sec.) and release JUMP while on cliff face.
Swan Dive - Press JUMP then press EVASION while moving forward.
Dodge Roll - While moving forward, press EVASION.
Camera Rotate
- Right joystick. Self-explanatory.
Climbing Controls
* Default Movement & Standard Combat. For PC, consult your key binds. For PSP ... good luck.
Jump - This makes Lara jump off the surface she's on or jump up from cliff faces.
Action
- Allows fast movement on some elements; climbing on swing-ropes.
Grapple - Grappling does not work while climbing.
Evasion - Drops off surface or element. Fatal from high heights.
Camera Rotate
- Right joystick. Self-explanatory.
Schwimming (Swimming) Controls
* Default Movement & Standard Combat. For PC, consult your key binds. For PSP ... good luck.
Jump - Hold to surface to the water or ascend.
Action
- Allows fast swimming and switch / item activation.
Grapple - Grappling does not work while swimming.
Evasion - Hold to dive or descend
Camera Rotate - Right joystick. Self-explanatory.
View Reset
- Left Bumper. Hold for a constant behind Lara's ass view. Useful underwater.
Vehicle Controls (While Riding)
* Default Movement & Standard Combat. Lara cannot dismount once she gets on a vehicle. She's also fat.
Go / Accelerate
- Vehicle accelerates as long as key is depressed.
Brake / Reverse - Vehicle stops. Reverses if key is depressed too long.
Shoot Enemy - Right Trigger. Only one handgun may be used in this instance.
Shoot Environ - Same as interaction. Destroys environmental hazard (smart bomb).
Cycle Target - Left Trigger. Cycle targets to aim at most convenient target.
Camera Rotate - Right joystick. Self-explanatory.
Architecture In Tomb Raider Legend
IGN will be using some terms commonly employed in our previous Prince of Persia guides. Each architectural element
will serve as both noun and a verb. When used as a verb, IGN's telling you to do all pertinent actions for that element.
(ABOVE LEFT) Bars are swung on or traversed horizontally.
(ABOVE RIGHT) Poles are rotated around and climbed.
Bar
Bars are horizontal elements, but serve mostly as pieces where Lara can swing on and vault off, like a gymnast. Bars in
succession are used to traverse gaps, while longer bars may occasionally bend and allow travel around corners and
such.
Pole
There are two types of pipe or pole. The self-standing pole is pretty much a strip-bar pole. Lara can rotate around it and
jump off in the direction her back is facing. The second type of pipe is discussed below.
(ABOVE LEFT) Ledges can wrap around walls to let you go around corners.
(ABOVE RIGHT) The hang ledge only lets travel left and right -- or you can drop down. No upward travel is possible with this ledge.
Ledge
The ubiquitous ledge is on every wall you want to climb or somehow interact with. Ledges can collapse, much like any
other element, if it's been trapped by Crystal Dynamics. Fast move is possible on poles, bars, and especially ledges,
when you need the extra speed for time trials. Ledges come in two types -- the hang ledge, which is one way down, or
normal, which lets Lara move in all four directions (up, down, left, right).
(ABOVE LEFT) Ladders are up or down, and can be fast moved on the upward direction only.
(ABOVE RIGHT) The wall pole is considered a ladder, but its appearance is deceptive.
Ladder
Ladders are for vertical movement, but in Tomb Raider Legend, CD takes Lara and lets her move left and right on it via
jumping to other pipes or ladders as well. Keep that in mind when looking for a way onward. Ladders cannot be
swapped sides like in Prince of Persia but there's no need to during the game. Fast move is only possible going up on a
ladder, and you can always just drop off a ladder if you want.
Wall Pole
Same as the ladder, but appears like a self-standing pole.
(ABOVE LEFT) Objects can be moved in different degrees.
(ABOVE RIGHT) Notice Lara's head is reflected on the water. The water's reflection obscures submerged items and terrain.
Objects
There are several classes of objects, of which only one is illustrated. Small objects can only be kicked using ACTION or
in rare cases, a grapple yank. Medium objects are moved by grapple or by having Lara manipulate it personally (see
illustration). Large objects may be moved by grapple (rarely), or by special tools such as magnet guns or forklifts.
The stone balls you find are considered medium objects throughout the game. Only rhomboidal objects are stable
enough to be stood upon by Lara.
Water
Water is a safety net for long or large falls. Falling into water technically will kill you in those heights, but Lara iste das
uberfraulein. She cannot die from falls into deep water. Water is 3D and you can move in any direction while in it.
However, the surface of the water reflects what's above it. Unless your camera is forced underwater, you risk missing
items and passages because you cannot see them at all.
Rope and Grapple Wire
Ropes make their return from Tomb Raider 2 Dagger of Xian. As with ropes, the grapple wire -- while Lara is hanging
from it -- is the same. Lara may hold ACTION to ascend and descend the length of the rope, or without ACTION, push
forward and back to swing on the rope to cross gaps. If Lara bumps into a wall while swinging, she will let go of the rope
and drop.
Weapons (While Lara)
Handguns (Lara's Silver Ballers ... huhuhuhu)
Magazine: 15 / 20 (upgrade)
Reserve: Infinite
Power:
Weak / Medium (upgrade)
Speed: Medium
Range: Short / Medium (upgrade)
Errata: The handguns are Lara's best weapons simply because they are relatively fast and have infinite ammo. Only on
hard and time trials will you find the weapon frustrating. Once you unlock the one-hit death cheat, you will find the
handguns much more satisfying. Note that the vehicle handgun is not the same weapon as the normal handgun. You
would need to be a coder (or a smart cookie) to understand what this means.
Shotgun
Magazine: 5
Reserve: 20
Power:
Strong
Speed: Slow
Range: Short
Errata: The trusty shotgun, which was so average in the previous Tomb Raiders, becomes more average when
compared to the long distances you need to fight over in the game. There's not much to do to prove this weapon worthy,
except in rare cases where you get a ton of ammo and need to use it on a boss - preferably Takamoto and Rutland.
MG415 (SMG)
Magazine:
40
Reserve: 120
Power: Medium
Speed:
Fast
Range: Medium
Errata: SMGs are derived from maschinpistols created to give the Nazi Wehrmacht greater close range firepower. The
SMG is an otherwise horrible little weapon with bad accuracy and very little ammo. If you have to choose between the
RC650 and the MG415, take the former, unless you like having the gun around for the look.
RC650AR (Assault Rifle)
Magazine: 30
Reserve: 120
Power: Medium
Speed: Fast
Range: Long
Errata: The assault rifle is a good standby weapon since it has a good range of lock-on. It's possibly the only good
weapon to use in a stage. The shotgun you used for bosses, but the RC650 is something for a stage where there are
ten thousand enemies. Naturally, once you have one-hit death, you really don't need much ammo to put people down.
Grenade Launcher
Magazine: 3
Reserve: 12
Power:
Lethal
Speed: Slow
Range: Medium
Errata:
You will never get the maximum amount of ammo unless you hold onto the weapon from the first time you get it
in Ghana. The weapon is basically a fast firing grenade with very little ammo. Even if you use infinite ammo for the
weapon, you'll find the weapon is less useful than your handguns. It does increase the grenades you have from four to
what ever is in the launcher, but unless you use grenades often, you can skip out this weapon.
Caliburn
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