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Prima Offi cial Game Guide
T
H R E E
K
I N G D O M S
C
A S I N O
1st fl oor
2nd fl oor
18
Prima Games
An Imprint of Random House, Inc.
3000 Lava Ridge Court, Suite 100
Roseville, CA 95661
www.primagames.com
®
PRIMA OFFICIAL GAME GUIDE
WRITTEN BY DAVID KNIGHT
The Prima Games logo is a registered trademark of Random
House, Inc., registered in the United States and other countries.
Primagames.com is a registered trademark of Random House, Inc.,
registered in the United States.
TABLE OF CONTENTS
C
H A P T E R
1
CQB F
UNDAMENTALS
..................2
C
H A P T E R
2
T
HE
R
AINBOW
A
RSENAL
..............18
C
H A P T E R
3
P
IC
D
ES
P
YRENEES
..................32
C
H A P T E R
4
O
LD
V
EGAS
...........................42
C
H A P T E R
5
H
AWKINS
R
ECREATIONAL
F
ACILITY
..56
C
H A P T E R
6
L
AS
V
EGAS
I
NTERNATIONAL
C
ONVENTION
C
ENTER
.................73
C
H A P T E R
7
E
LEMENTS
H
OTEL
AND
C
ASINO
......92
C
H A P T E R
8
N
EVADA
D
ESERT
......................110
C
H A P T E R
9
E
STATE
...............................123
C
H A P T E R
10
M
ULTIPLAYER
........................132
C
H A P T E R
11
A
PPENDIX
A:
PEC R
ANKS
AND
R
EWARDS
.......153
C
H A P T E R
12
A
PPENDIX
B:
W
EAPONS
, A
RMOR
AND
C
LOTHING
155
C
H A P T E R
13
A
PPENDIX
C:
A
CHIEVEMENTS
.......................159
© 2008 by Prima Games. All rights reserved. No part of this book may be
reproduced or transmitted in any form or by any means, electronic or mechanical,
including photocopying, recording, or by any information storage or retrieval
system without written permission from Prima Games. Prima Games is an imprint
of Random House, Inc.
Product Manager: Jason Wigle
Editor: John Browning
Manufacturing: Stephanie Sanchez
Design/Layout: In Color Design
Rainbow Six Vegas 2 © 2008 Ubisoft Entertainment. All Rights Reserved. Persistent
Elite Creation, Ubisoft, Ubi.com, the Ubisoft logo, and the Soldier icon are
trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Rainbow
Six, Red Storm and the Red Storm logo are trademarks of Red Storm Entertainment
in the U.S. and/or other countries. Red Storm Entertainment, Inc. is a Ubisoft
Entertainment company.
All products and characters mentioned in this book are trademarks of their
respective companies.
Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,”
and “RP” are trademarks owned by the Entertainment Software Association, and
may only be used with their permission and authority. For information regarding
whether a product has been rated by the ESRB, please visit www.esrb.org. For
permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com.
Important:
Prima Games has made every effort to determine that the information contained in
this book is accurate. However, the publisher makes no warranty, either expressed
or implied, as to the accuracy, effectiveness, or completeness of the material in
this book; nor does the publisher assume liability for damages, either incidental
or consequential, that may result from using the information in this book. The
publisher cannot provide any additional information or support regarding gameplay,
hints and strategies, or problems with hardware or software. Such questions
should be directed to the support numbers provided by the game and/or device
manufacturers as set forth in their documentation. Some game tricks require precise
timing and may require repeated attempts before the desired result is achieved.
David Knight has been an avid gamer since the days of the Atari 2600 and
Commodore 64. His fi rst foray into the gaming industry came in 1995, as
a scenario designer for SSI’s WWII strategy game
Steel Panthers
. As online
gaming communities sprung up across the Web, David lent his enthusiasm
and design skills to many fan sites. In 1998, he co-founded and co-hosted
Game Waves
, a weekly webcast featuring industry news and game reviews.
David’s involvement with Prima Games began in the late ‘90s as a technical
editor. After co-authoring a couple of guides with his brother Michael, David
authored his fi rst solo game guide in 2002 for
Rollercoaster
Tycoon 2
. Since then, he’s written more than a dozen
guides for Prima Games, including books for
Battlefi eld
1942
,
Star Wars Battlefront
, and
SWAT 4
.
Acknowledgements:
A very special thanks to Michael Knight for his work on the multiplayer section. Thanks
also to Trisha Greenberg, Jean Raymond, and Clarence Lim at Ubisoft.
ISBN: 978-0-7615-5931-3
Library of Congress Catalog Card Number: 2008921535
Printed in the United States of America
We want to hear from you! E-mail comments and feedback to dknight@primagames.com.
08 09 10 11 GG 10 9 8 7 6 5 4 3 2 1
Prima Offi cial Game Guide
INTRODUCTION
Welcome back to Sin City. In
Rainbow Six Vegas
, Logan Keller and his team secured the city in the aftermath of a large-scale terrorist attack
headed by Irena Morales. But the surprise twist at the Nevada Dam left many unanswered questions. Why did Gabriel Nowak betray Rainbow?
Who is he working for? Why does he resent Logan so much?
Rainbow Six Vegas 2
confronts these questions head-on as you take control of
veteran Rainbow operative Bishop in the events preceding and following the operations in the fi rst installment. In the action ahead you’ll gain
more insight on the attacks in Las Vegas and uncover Gabriel’s motives. Finally, you can get the full picture, but it won’t be easy. New gameplay
elements stressing realism and enhancements in the enemy AI make this one of the most challenging Rainbow operations yet. So whether
you’re a grizzled veteran or a fresh recruit, read up and prepare for your next deployment.
W
H A T

S
N
E W
?
Rainbow Six Vegas 2
is a completely fresh experience, with several
new elements and enhancements. Here’s a quick rundown of
new features.
»
Upgraded Enemy AI: The enemy artifi cial intelligence
has been overhauled, making each engagement unique.
Equipped with thermal/night vision goggles and ballistic
shields, the tangos are deadlier (and smarter) than ever.
»
All New Story Mode Campaign: Lead Bravo Team through
seven massive environments including an observatory in
the Pyrénées, the Las Vegas Convention Center, and the
Elements Hotel and Casino.
»
Realistic Ballistics: You can now shoot through (and
even destroy) some pieces of cover. So think twice before
ducking behind a sofa or a piece of plywood.
»
Improved Co-Op Play: Your friend can now seamlessly drop
»
Expanded Persistent Elite Creation (PEC): All actions in
in and out of Co-Op while you control Bravo Team through
the Story mode. The new environments have also been
designed with Co-Op in mind, offering multiple entry points
to maximize your team’s tactical effectiveness.
single player and multiplayer earn you XP, allowing you to
move up the ranks and unlock new armor and clothing to
customize your character.
»
Advanced Combat Enhancement Specialization (ACES):
»
Sprint Capability: Your operative can now sprint at high
Unlock new weapons by performing sound tactics in three
different categories: Marksman, CQB, and Assault.
speed, which is useful for reaching cover while under fi re.
»
Rainbow Six Vegas 2
adds 11 new weapons
including the M468 and L85A2 assault rifl es, and the SR-25
SD suppressed sniper rifl e.
»
More Multiplayer Maps: Choose from 14 maps,
emphasizing close-quarters combat.
»
New Multiplayer Game Modes: The new Total Conquest
»
Enhanced Team AI and Order System: Michael and Jung are
and Team Leader game modes elevate the online
tension, requiring an unparalleled degree of cooperation
and teamwork.
now more autonomous, and can use cover while advancing.
You can also issue them orders to deploy frag and smoke
grenades during open combat.
»
Thermal Scan: You can now call a thermal scan through
your intel offi cer, allowing you to see enemies that are
outside of your fi eld of vision and can’t be seen by your
Snake Cam.
2
New Weapons:
CQB FUNDAMENTALS
CHAPTER 1
CQB
Fundamentals
MEET BRAVO TEAM
B
I S H O P
: T
E A M
L
E A D E R
Bishop is a veteran Rainbow fi eld operative, currently serving as an instructor at the organization’s academy.
Some of Bishop’s former students include Logan Keller, Gabriel Nowak, Jung Park, and Michael Walter. When
not preparing the next generation of operatives, Bishop is occasionally called back into the fi eld when Rainbow
requires a level-headed tactician with years of counter-terrorist experience to head critical operations.
Bishop is a veteran Rainbow fi eld operative, currently serving as an instructor at the organization’s academy.
Some of Bishop’s former students include Logan Keller, Gabriel Nowak, Jung Park, and Michael Walter. When
not preparing the next generation of operatives, Bishop is occasionally called back into the fi eld when Rainbow
J
U N G
P
A R K
:
IT E
X P E R T
A N D
R
E C O N
/S
N I P E R
S
P E C I A L I S T
J
U N G
P
A R K
:
DOB:
October 4, 1982
Jung was trained in counter-terrorism
during his service with the Korean
Army’s Special Forces. Despite his
quiet nature, Jung’s exceptional
computer skills make him a vital
member of the ground team.
B
I R T H P L A C E
:
Ulsan, South Korea
H
E I G H T
:
5’11”
W
E I G H T
:
200 pounds
»
Hails from a military family;
served with the Korean Army’s
Special Forces Unit.
P
R O F E S S I O N A L
B
A C K G R O U N D
:
2001–2003:
ROK Army, 1st Anti-Guerrilla Group
»
From the 707th counter-terrorism
unit, Jung joined Rainbow.
Quiet, effi cient, and good friends
S
P E C I A L T Y
:
Electronics expert
2003–2006
: Korean Army Special Forces Unit
»
with Michael Walter.
2006–2009:
707th Counter-terrorism Unit
2009–Present:
Rainbow
M
I C H A E L
W
A L T E R
:
D
E M O L I T I O N S
E
X P E R T
A N D
H
E A V Y
G
U N N E R
M
I C H A E L
W
A L T E R
:
D
E M O L I T I O N S
E
X P E R T
A N D
H
E A V Y
G
U N N E R
M
I C H A E L
W
A L T E R
:
DOB:
Sept 12, 1981
Mike has a special appreciation for
Rainbow’s extensive armory, but he prefers
to deal with the more explosive variety. Mike
has served with the Royal Marines as well as
the SAS.
B
I R T H P L A C E
:
London, England
H
E I G H T
:
6’3”
»
London-born lad with distinguished
W
E I G H T
:
230 pounds
service in the Royal Marines and SAS.
»
Member of the Phantom 14 Int,
P
R O F E S S I O N A L
B
A C K G R O U N D
:
1999–2001:
Royal Marines 40th Commando
»
a branch of SAS that nobody
knows about.
Good natured, friendly, and outgoing.
2001–2005:
22nd SAS Regiment
S
P E C I A L T Y
:
Heavy-weapons specialist
2005–2008:
Classifi ed RE: 14th Int
2008–Present:
Rainbow
Demolitions expert
www.primagames.com
3
Prima Offi cial Game Guide
PEC: PERSISTENT ELITE CREATION
As soon as you begin
Rainbow Six Vegas 2,
you must create your
character. Unlike the previous game, the persona you create here
is used in both the single-player Story mode as well as multiplayer
matches. This allows your character to gain experience, earn
promotions, and unlock new weapons and equipment regardless of
whether you’re playing the game by yourself or with others—every
action you perform helps your character grow!
guns, shotguns, and sniper rifl es—in adversarial multiplayer
matches, you get only one primary weapon, so choose wisely. Your
sidearm occupies the next equipment slot, offering a variety of
pistols. The last two slots are for tactical aids such as frag grenades,
smoke grenades, and C4. For more information on weapons and
tactical aids, see the “Rainbow Arsenal” section.
C
H A R A C T E R
C
R E A T I O N
Four separate
outfi tting templates
are available
when choosing
your equipment
for adversarial
matches: assault,
recon, demo, and
sniper. This allows
you to create four different loadouts for easy selection
during online play. Although each template has
a fi xed name describing a specifi c role, don’t
feel constrained by these roles when choosing
equipment. However, it is a good idea to have
a variety of loadouts prepared to counter the
tactics and loadouts of your opponents.
Choose from a number of
faces, armor, and clothing
options to edit the appearance
of your character.
The customization feature
allows you to alter your
character’s appearance as
well as the default equipment loadout. Your character’s appearance
can be edited by selecting sex, face, facial hair, and facial features
such as face paint. You can even import your own face into the game
using the
Xbox Live Vision
camera. Simply take a front and profi le
shot of your face and the program does the rest, generating a skin
with your likeness. After editing your character, you can enter a
three-character service tag, designating your clan or team name. This
tag appears in front of your profi le’s name in online games, useful for
identifying your clan or team.
Next to equipment, armor is the
most important decision you must make. While armor helps protect
your character, it does so at the cost of speed—the more armor you
equip, the slower you’ll move. Choose from the selections of body,
shoulder, arm, and leg armor to fi nd the right balance of protection
and mobility. Clothing is purely aesthetic and has no impact on your
character’s capabilities. Most pieces of clothing and armor can be
customized by applying a variety of camo patterns, allowing you to
change the default colors. Select the Customize option under each
article to change camo patterns.
C
R E A T I N G
B
I S H O P
The role of
Bishop can
be played by
either a male or
female character.
Your gender
choice is not
only refl ected in
the character’s
appearance, but can be heard during the Story mode’s
dialogue sequences whenever Bishop speaks—male and
female voice-over audio tracks have been recorded to
accommodate your choice.
appearance, but can be heard during the Story mode’s
dialogue sequences whenever Bishop speaks—male and
Experiment with different
armor confi gurations to fi nd
the right balance of protection
and mobility. Watch the
protection and mobility
values (indicated by the red
bars) change as you apply
new pieces. More
protection means a decrease
in mobility.
O
U T F I T T I N G
Now that you’ve created your character, select weapons, armor, and
clothing in the Outfi tting menu, accessible from the My Character
option in the main menu. In Story mode and Terrorist Hunt missions,
all players are granted fi ve equipment slots. The fi rst and second
slots are reserved for your primary weapons, allowing you to choose
from a number of submachine guns, assault rifl es, light machine
Although armor is equipped over certain body parts, all armor
values are cumulative. This global armor value is applied to your
character’s torso and limbs—there is no armor protection for your
head, even if you’re wearing a helmet. So technically, arm or leg
armor could help you survive a shot to the chest. But no amount of
armor will reduce the damage infl icted by a head shot. When you’re
4
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