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- Index
- Układanie glazury(1), PORADNIKI, układanie płytek
- Tuning skutera, KURSY, Poradnik dla motocyklistów, Porady dla motocyklisty##
- Twój poradnik i kropka nr 1 przepisy, Przepisy kulinarne
- Twój poradnik i kropka nr 3 przepisy, Przepisy kulinarne
- Twój poradnik i kropka nr 5 przepisy, Przepisy kulinarne
- Twój poradnik i kropka nr 4 przepisy, Przepisy kulinarne
- Tytus Liwiusz - Dzieje Rzymu od zalozenia miasta cz. 1(1), Źródła historyczne
- Uczen diabla - Kenneth Boegh Andersen, Ksiazki, ksiazki
- To co bylo raz - Urszula, Teksty piosenek
- Tomasz Skaraczyński, ebooki
- zanotowane.pl
- doc.pisz.pl
- pdf.pisz.pl
- sp6zabrze.htw.pl
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Tom Clancy's Rainbow Six Vegas 2 - Prima Official Game Guide XBOX360 PS3 PC(1), Poradniki Do Gier ! |
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[ Pobierz całość w formacie PDF ] Prima Offi cial Game Guide T H R E E K I N G D O M S C A S I N O 1st fl oor 2nd fl oor 18 Prima Games An Imprint of Random House, Inc. 3000 Lava Ridge Court, Suite 100 Roseville, CA 95661 www.primagames.com ® PRIMA OFFICIAL GAME GUIDE WRITTEN BY DAVID KNIGHT The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. TABLE OF CONTENTS C H A P T E R 1 CQB F UNDAMENTALS ..................2 C H A P T E R 2 T HE R AINBOW A RSENAL ..............18 C H A P T E R 3 P IC D ES P YRENEES ..................32 C H A P T E R 4 O LD V EGAS ...........................42 C H A P T E R 5 H AWKINS R ECREATIONAL F ACILITY ..56 C H A P T E R 6 L AS V EGAS I NTERNATIONAL C ONVENTION C ENTER .................73 C H A P T E R 7 E LEMENTS H OTEL AND C ASINO ......92 C H A P T E R 8 N EVADA D ESERT ......................110 C H A P T E R 9 E STATE ...............................123 C H A P T E R 10 M ULTIPLAYER ........................132 C H A P T E R 11 A PPENDIX A: PEC R ANKS AND R EWARDS .......153 C H A P T E R 12 A PPENDIX B: W EAPONS , A RMOR AND C LOTHING 155 C H A P T E R 13 A PPENDIX C: A CHIEVEMENTS .......................159 © 2008 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is an imprint of Random House, Inc. Product Manager: Jason Wigle Editor: John Browning Manufacturing: Stephanie Sanchez Design/Layout: In Color Design Rainbow Six Vegas 2 © 2008 Ubisoft Entertainment. All Rights Reserved. Persistent Elite Creation, Ubisoft, Ubi.com, the Ubisoft logo, and the Soldier icon are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Rainbow Six, Red Storm and the Red Storm logo are trademarks of Red Storm Entertainment in the U.S. and/or other countries. Red Storm Entertainment, Inc. is a Ubisoft Entertainment company. All products and characters mentioned in this book are trademarks of their respective companies. Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com. Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide any additional information or support regarding gameplay, hints and strategies, or problems with hardware or software. Such questions should be directed to the support numbers provided by the game and/or device manufacturers as set forth in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. David Knight has been an avid gamer since the days of the Atari 2600 and Commodore 64. His fi rst foray into the gaming industry came in 1995, as a scenario designer for SSI’s WWII strategy game Steel Panthers . As online gaming communities sprung up across the Web, David lent his enthusiasm and design skills to many fan sites. In 1998, he co-founded and co-hosted Game Waves , a weekly webcast featuring industry news and game reviews. David’s involvement with Prima Games began in the late ‘90s as a technical editor. After co-authoring a couple of guides with his brother Michael, David authored his fi rst solo game guide in 2002 for Rollercoaster Tycoon 2 . Since then, he’s written more than a dozen guides for Prima Games, including books for Battlefi eld 1942 , Star Wars Battlefront , and SWAT 4 . Acknowledgements: A very special thanks to Michael Knight for his work on the multiplayer section. Thanks also to Trisha Greenberg, Jean Raymond, and Clarence Lim at Ubisoft. ISBN: 978-0-7615-5931-3 Library of Congress Catalog Card Number: 2008921535 Printed in the United States of America We want to hear from you! E-mail comments and feedback to dknight@primagames.com. 08 09 10 11 GG 10 9 8 7 6 5 4 3 2 1 Prima Offi cial Game Guide INTRODUCTION Welcome back to Sin City. In Rainbow Six Vegas , Logan Keller and his team secured the city in the aftermath of a large-scale terrorist attack headed by Irena Morales. But the surprise twist at the Nevada Dam left many unanswered questions. Why did Gabriel Nowak betray Rainbow? Who is he working for? Why does he resent Logan so much? Rainbow Six Vegas 2 confronts these questions head-on as you take control of veteran Rainbow operative Bishop in the events preceding and following the operations in the fi rst installment. In the action ahead you’ll gain more insight on the attacks in Las Vegas and uncover Gabriel’s motives. Finally, you can get the full picture, but it won’t be easy. New gameplay elements stressing realism and enhancements in the enemy AI make this one of the most challenging Rainbow operations yet. So whether you’re a grizzled veteran or a fresh recruit, read up and prepare for your next deployment. W H A T ’ S N E W ? Rainbow Six Vegas 2 is a completely fresh experience, with several new elements and enhancements. Here’s a quick rundown of new features. » Upgraded Enemy AI: The enemy artifi cial intelligence has been overhauled, making each engagement unique. Equipped with thermal/night vision goggles and ballistic shields, the tangos are deadlier (and smarter) than ever. » All New Story Mode Campaign: Lead Bravo Team through seven massive environments including an observatory in the Pyrénées, the Las Vegas Convention Center, and the Elements Hotel and Casino. » Realistic Ballistics: You can now shoot through (and even destroy) some pieces of cover. So think twice before ducking behind a sofa or a piece of plywood. » Improved Co-Op Play: Your friend can now seamlessly drop » Expanded Persistent Elite Creation (PEC): All actions in in and out of Co-Op while you control Bravo Team through the Story mode. The new environments have also been designed with Co-Op in mind, offering multiple entry points to maximize your team’s tactical effectiveness. single player and multiplayer earn you XP, allowing you to move up the ranks and unlock new armor and clothing to customize your character. » Advanced Combat Enhancement Specialization (ACES): » Sprint Capability: Your operative can now sprint at high Unlock new weapons by performing sound tactics in three different categories: Marksman, CQB, and Assault. speed, which is useful for reaching cover while under fi re. » Rainbow Six Vegas 2 adds 11 new weapons including the M468 and L85A2 assault rifl es, and the SR-25 SD suppressed sniper rifl e. » More Multiplayer Maps: Choose from 14 maps, emphasizing close-quarters combat. » New Multiplayer Game Modes: The new Total Conquest » Enhanced Team AI and Order System: Michael and Jung are and Team Leader game modes elevate the online tension, requiring an unparalleled degree of cooperation and teamwork. now more autonomous, and can use cover while advancing. You can also issue them orders to deploy frag and smoke grenades during open combat. » Thermal Scan: You can now call a thermal scan through your intel offi cer, allowing you to see enemies that are outside of your fi eld of vision and can’t be seen by your Snake Cam. 2 New Weapons: CQB FUNDAMENTALS CHAPTER 1 CQB Fundamentals MEET BRAVO TEAM B I S H O P : T E A M L E A D E R Bishop is a veteran Rainbow fi eld operative, currently serving as an instructor at the organization’s academy. Some of Bishop’s former students include Logan Keller, Gabriel Nowak, Jung Park, and Michael Walter. When not preparing the next generation of operatives, Bishop is occasionally called back into the fi eld when Rainbow requires a level-headed tactician with years of counter-terrorist experience to head critical operations. Bishop is a veteran Rainbow fi eld operative, currently serving as an instructor at the organization’s academy. Some of Bishop’s former students include Logan Keller, Gabriel Nowak, Jung Park, and Michael Walter. When not preparing the next generation of operatives, Bishop is occasionally called back into the fi eld when Rainbow J U N G P A R K : IT E X P E R T A N D R E C O N /S N I P E R S P E C I A L I S T J U N G P A R K : DOB: October 4, 1982 Jung was trained in counter-terrorism during his service with the Korean Army’s Special Forces. Despite his quiet nature, Jung’s exceptional computer skills make him a vital member of the ground team. B I R T H P L A C E : Ulsan, South Korea H E I G H T : 5’11” W E I G H T : 200 pounds » Hails from a military family; served with the Korean Army’s Special Forces Unit. P R O F E S S I O N A L B A C K G R O U N D : 2001–2003: ROK Army, 1st Anti-Guerrilla Group » From the 707th counter-terrorism unit, Jung joined Rainbow. Quiet, effi cient, and good friends S P E C I A L T Y : Electronics expert 2003–2006 : Korean Army Special Forces Unit » with Michael Walter. 2006–2009: 707th Counter-terrorism Unit 2009–Present: Rainbow M I C H A E L W A L T E R : D E M O L I T I O N S E X P E R T A N D H E A V Y G U N N E R M I C H A E L W A L T E R : D E M O L I T I O N S E X P E R T A N D H E A V Y G U N N E R M I C H A E L W A L T E R : DOB: Sept 12, 1981 Mike has a special appreciation for Rainbow’s extensive armory, but he prefers to deal with the more explosive variety. Mike has served with the Royal Marines as well as the SAS. B I R T H P L A C E : London, England H E I G H T : 6’3” » London-born lad with distinguished W E I G H T : 230 pounds service in the Royal Marines and SAS. » Member of the Phantom 14 Int, P R O F E S S I O N A L B A C K G R O U N D : 1999–2001: Royal Marines 40th Commando » a branch of SAS that nobody knows about. Good natured, friendly, and outgoing. 2001–2005: 22nd SAS Regiment S P E C I A L T Y : Heavy-weapons specialist 2005–2008: Classifi ed RE: 14th Int 2008–Present: Rainbow Demolitions expert www.primagames.com 3 Prima Offi cial Game Guide PEC: PERSISTENT ELITE CREATION As soon as you begin Rainbow Six Vegas 2, you must create your character. Unlike the previous game, the persona you create here is used in both the single-player Story mode as well as multiplayer matches. This allows your character to gain experience, earn promotions, and unlock new weapons and equipment regardless of whether you’re playing the game by yourself or with others—every action you perform helps your character grow! guns, shotguns, and sniper rifl es—in adversarial multiplayer matches, you get only one primary weapon, so choose wisely. Your sidearm occupies the next equipment slot, offering a variety of pistols. The last two slots are for tactical aids such as frag grenades, smoke grenades, and C4. For more information on weapons and tactical aids, see the “Rainbow Arsenal” section. C H A R A C T E R C R E A T I O N Four separate outfi tting templates are available when choosing your equipment for adversarial matches: assault, recon, demo, and sniper. This allows you to create four different loadouts for easy selection during online play. Although each template has a fi xed name describing a specifi c role, don’t feel constrained by these roles when choosing equipment. However, it is a good idea to have a variety of loadouts prepared to counter the tactics and loadouts of your opponents. Choose from a number of faces, armor, and clothing options to edit the appearance of your character. The customization feature allows you to alter your character’s appearance as well as the default equipment loadout. Your character’s appearance can be edited by selecting sex, face, facial hair, and facial features such as face paint. You can even import your own face into the game using the Xbox Live Vision camera. Simply take a front and profi le shot of your face and the program does the rest, generating a skin with your likeness. After editing your character, you can enter a three-character service tag, designating your clan or team name. This tag appears in front of your profi le’s name in online games, useful for identifying your clan or team. Next to equipment, armor is the most important decision you must make. While armor helps protect your character, it does so at the cost of speed—the more armor you equip, the slower you’ll move. Choose from the selections of body, shoulder, arm, and leg armor to fi nd the right balance of protection and mobility. Clothing is purely aesthetic and has no impact on your character’s capabilities. Most pieces of clothing and armor can be customized by applying a variety of camo patterns, allowing you to change the default colors. Select the Customize option under each article to change camo patterns. C R E A T I N G B I S H O P The role of Bishop can be played by either a male or female character. Your gender choice is not only refl ected in the character’s appearance, but can be heard during the Story mode’s dialogue sequences whenever Bishop speaks—male and female voice-over audio tracks have been recorded to accommodate your choice. appearance, but can be heard during the Story mode’s dialogue sequences whenever Bishop speaks—male and Experiment with different armor confi gurations to fi nd the right balance of protection and mobility. Watch the protection and mobility values (indicated by the red bars) change as you apply new pieces. More protection means a decrease in mobility. O U T F I T T I N G Now that you’ve created your character, select weapons, armor, and clothing in the Outfi tting menu, accessible from the My Character option in the main menu. In Story mode and Terrorist Hunt missions, all players are granted fi ve equipment slots. The fi rst and second slots are reserved for your primary weapons, allowing you to choose from a number of submachine guns, assault rifl es, light machine Although armor is equipped over certain body parts, all armor values are cumulative. This global armor value is applied to your character’s torso and limbs—there is no armor protection for your head, even if you’re wearing a helmet. So technically, arm or leg armor could help you survive a shot to the chest. But no amount of armor will reduce the damage infl icted by a head shot. When you’re 4
[ Pobierz całość w formacie PDF ] zanotowane.pldoc.pisz.plpdf.pisz.plsylkahaha.xlx.pl
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