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PRIMA’S OFFICIAL
STRATEGY GUIDE
This game has received the
following rating from the ESRB
primagames.com
®
Prima's Official Strategy Guide
Michael Searle
The Prima Games logo is a registered trademark of
Random House, Inc., registered in the United States and
other countries. Primagames.com is a registered trademark
of Random House, Inc., registered in the United States.
© 2003-2004 by Prima Games. All rights reserved. No part of this
book may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or by
any information storage or retrieval system without written
permission from Prima Games. Prima Games is a division of
Random House, Inc.
Product Manager: Jill Hinckley
Project Editor: Matt Sumpter
Design & Layout: Graphic Applications Group, Inc.
©2003-2004 Red Storm Entertainment. All Rights Reserved.
Rainbow Six, Red Storm, and Red Storm Entertainment are
trademarks of Red Storm Entertainment in the U.S. and/or other
countries. Red Storm Entertainment, Inc. is a Ubisoft Entertainment
company. Ubisoft, the Ubisoft logo, and the soldier icon are
trademarks of Ubisoft Entertainment in the U.S. and/or other countries.
All products and characters mentioned in this book are trademarks of
their respective companies.
Please be advised that the ESRB rating icons, "EC", "K-A", “E”,
"T", "M", "AO" and “RP” are copyrighted works and certification
marks owned by the Entertainment Software Association and the
Entertainment Software Rating Board and may only be used with
their permission and authority. Under no circumstances may the
rating icons be self-applied or used in connection with any product
that has not been rated by the ESRB. For information regarding
whether a product has been rated by the ESRB, please call the ESRB
at 1-800-771-3772 or visit www.esrb.org. For information regarding
licensing issues, please call the ESA at (212) 223-8936. Please note
that ESRB ratings only apply to the content of the game itself and
does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the infor-
mation contained in this book is accurate. However, the publisher
makes no warranty, either expressed or implied, as to the accuracy,
effectiveness, or completeness of the material in this book; nor does
the publisher assume liability for damages, either incidental or
consequential, that may result from using the information in this
book. The publisher cannot provide information regarding game play,
hints and strategies, or problems with hardware or software.
Questions should be directed to the support numbers provided by the
game and device manufacturers in their documentation. Some game
tricks require precise timing and may require repeated attempts
before the desired result is achieved.
ISBN: 0-7615-4391-0
Library of Congress Catalog Card Number: 2003111493
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
(800) 733-3000
www.primagames.com
Contents
Terror Strike
..................................................
2
Basic Training
................................................
4
Weapons Academy
....................................
10
Combat Tactics
............................................
18
Xbox Live
......................................................
22
Mission 1: Alpine Village
........................
26
Mission 2: Mountain Highway
............
33
Mission 3: Oil Refinery
..........................
37
Mission 4: Island Estate
........................
42
Mission 5: Shipyard
................................
47
Mission 6: Crespo Foundation
............
52
Mission 7: Old City
....................................
56
Mission 8: Alcatraz
..................................
62
Mission 9: Import/Export
......................
67
Mission 10: Penthouse
............................
72
Mission 11: Meat Packing Plant
..........
76
Mission 12: Garage
..................................
82
Mission 13: Parade
..................................
86
Mission 14: Airport
....................................
91
Contents
Prima’s Official Strategy Guide
The biggest threat
to the world comes
from a small group
of terrorists. We
don't know names.
We don't know
the ultimate
agenda. We don't
know how far
they're willing to go.
Sixth Sense
All of your missions will be
covert and dangerous.
Your five senses
won't be good
enough to get you
through the terror
trials ahead. Not
only will you have to
be on top of your
game—noticing a
bit of movement in
the shadows or
picking out the
creak of a
floorboard—but
you'll have to rely
on combat-honed
instinct to win
the day.
We do know they're very dangerous.
That's where
your special
commando team of
Rainbow Six 3
agents comes into
play. You lead a
team of three other
special operatives
to hamper and
thwart global terror
in all its ugly
manifestations.
Hostage situation in
the Alps? You
infiltrate the village
and eliminate the
enemy. Bomb set to
go off in a
commuter tunnel?
You deactivate the
explosives and hunt down the perpetrators. When the
world's threatened, your job is to put everyone at ease—
with a permanent solution.
By chopper or truck, your team will
infiltrate at the weakest point of
the defense to have the strongest
chance of success.
Stop the terrorists before too many
people get hurt.
You can get a
head start on
developing your
Rainbow Six
instincts with a
healthy helping of
experience.
Basic
Training
provides all
the basic game
strategies, while
Combat Tactics
gets into the intri-
cacies of fighting
against savvy
terrorists in
unfavorable
conditions. For
those who want to
know their M1 from
their M4, or how to
use a smoke grenade to maximum effect, flip over to the
weapons details in
Weapons Academy
. Fans of multi-
player battles should turn to the
Xbox Live
section to
get the full skinny on team tactics and online secrets.
Dropping out of a motoring helicopter is like punching a time
card for your special operatives.
Dodging explosions and assaulting
impossible positions are par for the
course on your missions.
2
Terror Strike
Or maybe you
already have what
it takes to identify
and eliminate
terrorists. Been
through some
scrapes and came
away with just a
Band-Aid to show?
If you don't think
you need strategy
pointers, hop on over to
the walkthrough and read
the ins and outs for each
of the game's missions.
Guaranteed you'll learn something as each
section details enemy positions, terrorist
tendencies, alternate scenarios, and the
best route to completing each
mission.
Like a RAINBOW
in the Dark
When things look
dark, you bring a
ray of hope to
people in desperate
need. Against the
senseless and
brutal aggression
terror brings to the
globe, you combat
the evil with your
weapons of justice
and mercy. No matter the mission, your team will be
asked to do the impossible and make it look easy.
Get out of the way if you don't like
nail-biting combat scenarios.
3
Be ready for anything in this game.
Prima’s Official Strategy Guide
Can you outperform the best? Do you have what it takes
to command a secret mission or stay cool while the
bullets whiz by your head?
Rainbow Six 3
is all about
what you can do in combat, and more importantly, what
you and your team can do in combat. Whether you've
weathered a war like Patton or it's your first field
mission, the following chapter can help you learn or
perfect your craft. We'll show you where and how to
shoot; you'll have to pull the trigger.
Mission Possible
There are 14 missions
in
Rainbow Six 3
,
though when you boil it
all down there are four
main mission types.
Every mission needs
you to keep in mind all
facets of your job, but
you can focus on a few
main things to help
you through the
mission theme.
Certain missions will require
perfect execution or someone on
your side will end up dead.
Hostage Rescue
Battle terrorists in kitchens, in the dark,
anywhere they try to infiltrate.
Speed or stealth rescues hostages.
In a hostage situation you need surprise or speed to
save the innocent civilians. Take your time or screw up
an attack and the terrorists will execute the hostages.
How does this
differ from a regular
mission? You may opt
from the start to go
with suppressed-fire
weapons. Relying on
stealth and silent
killings can get you
deep enough into the
terrorists' space that
it will be too late for
them to react when
you jump in to save
the hostages. If you don't go for stealth, you have to
choose speed. That means moving quickly through the
terrorist-controlled area, picking off any fleeing terrorists
that may try to warn their fellows and rushing the few
guards that hold the hostages.
4
If a terrorist spots you on a hostage
rescue, you had better drop him
before he warns others.
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