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Podstrony |
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- Index
- Układanie glazury(1), PORADNIKI, układanie płytek
- Tuning skutera, KURSY, Poradnik dla motocyklistów, Porady dla motocyklisty##
- Twój poradnik i kropka nr 1 przepisy, Przepisy kulinarne
- Twój poradnik i kropka nr 3 przepisy, Przepisy kulinarne
- Twój poradnik i kropka nr 5 przepisy, Przepisy kulinarne
- Twój poradnik i kropka nr 4 przepisy, Przepisy kulinarne
- Vandenberg, Nowe książki
- Tylko 29 zł zamiast 75 zł za peeling całego ciała w salonie kosmetycznym Harmony SPA w centrum Warszawy, Dla Justyny, z dysku wrzesień, kupony dla klientek
- Trepka Andrzej - Totem leśnych ludzi, EBOOK
- Trucizna doskonała - Quick Amanda, Romanse historyczne
- zanotowane.pl
- doc.pisz.pl
- pdf.pisz.pl
- slaveofficial.keep.pl
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V-Ray for Rhino Manual, Instrukcje obsługi i poradniki |
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[ Pobierz caÅ‚ość w formacie PDF ] A R E N D E R I N G P LU G I N FO R D E S I G N E R S By Chia Fu Chiang and Damien Alomar Table of Contents Install V-Ray for Rhino.................................................................... Activating V-Ray for Rhino................................................................ Before you Start Rendering............................................................... Understanding Default Settings.......................................................... Render Options............................................................................ Save and Load Option Settings Two ways to assign materials in V-Ray Material Editor............................................................................. Diffuse Layer Adding a new Material How to duplicate a material How to change the name of a material How to remove a material Others Material Usage............................................................................. Add Lights.................................................................................. The Characteristics of Rectangular Light............................................... Size does matter Shadows change according to the size Impact on reflective objects due to visible and invisible rectangle light Double Sided Option Material: Reflection Layer................................................................ Adding Reflection Layer Fresnel Reflections Reflections and Highlights................................................................ Other Parameters.......................................................................... Reflection Glossiness Reflection Filter Refraction Layer........................................................................... Add Refraction Layer Controlling the Amount of Transparency The color of refractive materials Fog Settings Explained Adjusting Refraction IOR The Glossiness of Refractive Materials Shadows of Refractive Materials Double-Sided Material Translucent Material Emissive Materials......................................................................... Add Emissive Layer Adjust the Intensity Adjust the Color Emissive Textures Texture Mapping........................................................................... Projection Types and Adjustments Bump Maps................................................................................. Displacement.............................................................................. Adding Displacement Displacement Parameters Adjusting Displacement 6 7 8 9 10 14 18 20 23 26 28 29 31 39 43 47 49 Transparency Mapping.................................................................... What is Transparency Mapping How Transparency Mapping Works Another Method to create the same result Other uses for transparency mapping V-Ray Two-Sided Material................................................................. Adding a V-Ray Two-Sided Material Working with V-Ray Two-Sided Material V-Ray for Sketch Up Two-Sided Material................................................. Adding a V-Ray for Sketch Up Two-Sided Material Working with V-Ray for Sketch Up Two-Sided Material Environment Lighting..................................................................... Interior or Exterior? Techniques for adjusting illumination HDR Environment Light Source Bitmap Environment Light Source Environment Light source for semi-open space Choosing different Render Engines...................................................... Classification of Light Bounces Primary Engine: Irradiance Map Primary/Secondary Engine: Quasi Monte Carlo Secondary Engine: Light Cache Lighting Dialog Box........................................................................ Light and Shadow.......................................................................... The Quality of Shadow Radius for Shadow edge Adjusting the Camera..................................................................... Rotate the camera Adjusting the lens length Depth of Field.............................................................................. What is Depth of Field? How to find out the focal distance Size of Aperture Change focal distance Physical Camera........................................................................... Type of Camera Exposure Adjusting Exposure Using Aperture Using Shutterspeed Using ISO Adjusting White Balance Sun and Sky................................................................................. Using the Sun with the V-Ray Physical Camera Accessing the Sun Properties Exposing Your scene with the Physical Camera Adding the V-Ray Sky Time of Day and the Sun's appearance Changing the Sun's Appearance with Turbidity Changing the Sun's Appearance with Ozone Gamma Correction and the V-Ray Sun and Sky Enabling Gamma Correction Using Color Mapping with the V-Ray Sun Liquid inside Transparent Glass.......................................................... Strange Image 51 56 57 58 66 73 74 75 76 79 82 85  Caustics.................................................................................... What are Caustics? Examples Color Mapping.............................................................................. The Function of Color Mapping Types of Color Mapping Adaptive Subdivision Control............................................................. Adaptive Subdivision Sampler Fixed Rate Sampler Adaptive QMC Sampler Mesh Settings.............................................................................. Setting Custom Render Mesh Resolution of the Image................................................................... Image size setting Saving your image V-Ray Frame Buffer........................................................................ Render image window toolbar Distributed Rendering..................................................................... Setting Up the V-Ray Distributed Rendering Spawner Finding the IP address of the slave Computer Starting the DR Spawner Connecting to Slave Machines Some Considerations for Distributed Rendering Sample Materials.......................................................................... 86 88 89 90 91 92 93 95  Â
[ Pobierz całość w formacie PDF ] zanotowane.pldoc.pisz.plpdf.pisz.plsylkahaha.xlx.pl
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