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Tom Clancys Splinter Cell Pandora Tomorrow Xbox Prima Official eGuide(1), Poradniki Do Gier !
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PRIMA’S OFFICIAL
STRATEGY GUIDE
This game has received the
following rating from the ESRB
primagames.com
®
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States
and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the
United States.
© 2004 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in
any form or by any means, electronic or mechanical, including photocopying, recording, or by any infor-
mation storage or retrieval system without written permission from Prima Games. Prima Games is a
division of Random House, Inc.
Product Manager: Jill Hinckley
Project Editor: Matt Sumpter
Design: Marc Riegel
Layout: Scott Watanabe
© 2004 Ubisoft Entertainment. All Rights Reserved. Splinter Cell, Sam Fisher, Splinter Cell Pandora Tomorrow, the
Soldier Icon, Ubisoft, ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other
countries.
All products and characters mentioned in this book are trademarks of their respective companies.
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and “RP” are copyrighted works and certifi-
cation marks owned by the Entertainment Software Association and the Entertainment Software Rating Board and may
only be used with their permission and authority. Under no circumstances may the rating icons be self-applied or used
in connection with any product that has not been rated by the ESRB. For
information regarding whether a product has been rated by the ESRB,
please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For infor-
mation regarding licensing issues, please call the ESA at (212) 223-8936.
Please note that ESRB ratings only apply to the content of the game itself
and does NOT apply to the content of this book.
Important:
Prima Games has made every effort to determine that the infor-
mation contained in this book is accurate. However, the publisher
makes no warranty, either expressed or implied, as to the
accuracy, effectiveness, or completeness of the material in this
book; nor does the publisher assume liability for damages,
either incidental or consequential, that may result from using
the information in this book. The publisher cannot provide
information regarding game play, hints and strategies, or
problems with hardware or software. Questions should be
directed to the support numbers provided by the game
and device manufacturers in their documentation. Some
game tricks require precise timing and may require repeated
attempts before the desired result is achieved.
ISBN: 0-7615-4393-7
Library of Congress Catalog Card Number: 2003116131
Contents
The Unknown Soldier .................................................2
Field Training................................................................5
Weapons & Gadgets ..................................................22
Online Multiplayer ...................................................29
Mission 1: Training.....................................................39
Mission 2: U.S. Embassy ...........................................46
Mission 3: Saulnier Cryogenics Lab ........................57
Mission 4: Hesperia Railways .................................70
Mission 5: Jerusalem Street Market ......................79
Mission 6: Heroin Village.........................................94
Mission 7: Sadono’s Submarine.............................108
Mission 8: Television Free Indonesia ....................118
Mission 9: LAX Airport............................................132
Make a single mistake and you’re dead. You have no back-
up. No heavy artillery to mow through the enemy. No army
to rush in to your rescue. It’s just you and you alone.
You’ve Got Moves
“Silent but deadly” is your
motto as Sam Fisher.
You play Sam Fisher, an elite, intelligence-gathering
operative who moves like a phantom and strikes like a
serpent. You work for Third Echelon, a secret government
organization that gives you all the support they can from a
remote team—and will disavow any knowledge of your
existence should you fall into enemy hands. You are a
Splinter Cell, a lone agent sent into fortified hostile
positions to accomplish what all other conventional means
have failed to do. Should you fail, the world grows that
much darker.
Stay in the shadows for most your missions.
Behind enemy lines, you’ll need every ounce of your mind
and muscle to survive. Once you’re dropped on site, you
won’t see a friendly face unless you’ve safely gathered all
the intelligence required by the mission parameters.
As Sam Fisher, you will be part assassin and part spy.
Unlike other military games, Splinter Cell Pandora Tomorrow
requires very little shooting.
Unlike most military simulations, Splinter Cell Pandora
Tomorrow doesn’t rely on guns and ammo. Sure, you’ll break
out an occasional assault rifle or grenade to mop up the
competition when they get uppity, but more often than not
you’ll use your eyes, ears, and stealthy dexterity to slip past
enemy after enemy undetected. You don’t have the
armament to battle your way through a whole enemy
complex, so you’ll want to slip in unseen, grab the desig-
nated intel, and then slip out just as quietly.
2
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