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- Index
- Układanie glazury(1), PORADNIKI, układanie płytek
- Tuning skutera, KURSY, Poradnik dla motocyklistów, Porady dla motocyklisty##
- Twój poradnik i kropka nr 1 przepisy, Przepisy kulinarne
- Twój poradnik i kropka nr 3 przepisy, Przepisy kulinarne
- Twój poradnik i kropka nr 5 przepisy, Przepisy kulinarne
- Twój poradnik i kropka nr 4 przepisy, Przepisy kulinarne
- Total MMA - Inside Ultimate Fighting, Tygodniki, prasa, magazyny, Tygodniki, prasa, magazyny
- Uwodzenie kobiet, CZASOPISMA 2, CZASOPISMA, Seks, Seks
- Trish Morey - Zemsta i miłość, ⏠Harlequin Światowe Życie Ekstra
- Utracone dzieciństwo Nir Yehuda, Powieści i opowiadania(1)
- zanotowane.pl
- doc.pisz.pl
- pdf.pisz.pl
- sp6zabrze.htw.pl
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Tom Clancys Rainbow Six Lockdown PC Prima Official eGuide(1), Poradniki Do Gier ! |
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[ Pobierz całość w formacie PDF ] PRIMA OFFICIAL GAME GUIDE Joe Grant Bell Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court Roseville, CA 95661 (800) 733-3000 www.primagames.com CONTENTS The Team, the Tools, and the Modes ................................................................................ 2 Team Bios ...................................................................................................................... 2 Weapons and Gear ...................................................................................................... 3 Single-Player Game Modes .................................................................................... 11 Tactics 101 .......................................................................................................................... 12 Select Your Gear ...................................................................................................... 12 Team Tactics .............................................................................................................. 14 Entering New Areas ................................................................................................ 15 Miscellaneous Tips .................................................................................................. 17 Mission 1: South Africa .................................................................................................... 19 Mission 2: Algeria ............................................................................................................ 24 Mission 3: Desert Village ................................................................................................ 28 Mission 4: Amsterdam ...................................................................................................... 34 Mission 5: Parliament ...................................................................................................... 39 Mission 6: University ........................................................................................................ 43 Mission 7: Catacombs ...................................................................................................... 48 Mission 8: Distillery .......................................................................................................... 53 Mission 9: Hospital ............................................................................................................ 59 Mission 10: Docks ............................................................................................................ 65 Mission 11: Channel Ferry .............................................................................................. 69 Mission 12: Marseilles .................................................................................................... 74 Mission 13: NATO Summit ................................................................................................ 80 Mission 14: Estate ............................................................................................................ 84 Mission 15: Mercenary Base ........................................................................................ 89 Mission 16: Castle ............................................................................................................ 95 Multiplayer ........................................................................................................................ 101 Adversarial Game Settings .................................................................................. 101 Classes .................................................................................................................... 101 Multiplayer-Only Weapons and Features ........................................................ 104 Rivalry ...................................................................................................................... 105 Retrieval .................................................................................................................. 107 Team Adversarial .................................................................................................. 108 Free for All .............................................................................................................. 108 Cooperative Game Types ...................................................................................... 109 Multiplayer Maps ................................................................................................ 109 Awards .................................................................................................................... 110 Designer Tips .......................................................................................................... 111 The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. © 2006 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is a division of Random House, Inc. Product Manager: Mario De Govia Editor: Kate Abbott Copyeditor: Asha Johnson Layout: Graphic Applications Group, Inc. ©2006 Red Storm Entertainment. All Rights Reserved. Rainbow Six, Rainbow Six Lockdown, Red Storm, and the Red Storm logo are trademarks of Red Storm Entertainment in the U.S. and/or other countries. Ubisoft, Ubi.com, the Soldier Icon, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Red Storm Entertainment, Inc. is a Ubisoft Entertainment company. Software platform logo ™ and © IEMA 2003. All products and characters mentioned in this book are trademarks of their respective companies. Please be advised that the ESRB Ratings icons, "EC," "E," “E10+,” "T," "M," "AO," and "RP" are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com. Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regarding gameplay, hints and strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. ISBN: 0-7615-5329-0 Library of Congress Catalog Card Number: 2005911040 AUTHOR ACKNOWLEDGMENTS Thanks to the following people for making this book happen: At Red Storm and Ubisoft: David Uzzell, Michael Jeffress, Jeremy Darlow At Prima: Jill Hinckley, Mario De Govia, Kate Abbott, Jody Seltzer, Asha Johnson Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PRIMA OFFICIAL GAME GUIDE This chapter introduces you to the team you’ll command, the weapons and tools you’ll use, and the game modes you’ll play. Read it all to get a better grasp on Tom Clancy’s Rainbow Six: Lockdown. Team Bios • During a covert operation in Colombia, Chavez rescued his team from captivity. • Founding member of Team Rainbow. • He has a master’s degree in international relations. • John Clark’s son-in-law. • After her college graduation, Renee Raymond joined the U.S. Army. • Served in Kuwait. • Recruited into psychological operations, then deployed to Bosnia where she served with distinction. • Trained with Delta Force. DING CHAVEZ RENEE RAYMOND • Price served in the 22nd Air Service at Hereford. • Spent time in Northern Ireland with the 14th Intelligence Company. • Specialized in hostage rescue and counter-terrorism. • Highly trained in close- quarters combat. • At 19, Yacoby enlisted in the Israeli Army. • Transferred to Sayeret Mat’kal, Israel’s counterterrorism unit. • Recruited by Mossad, where she specialized in infiltration. • Spent two years in deep cover, gathering intel behind enemy lines. EDDIE PRICE AYANA YACOBY • After distinguishing himself in the Egyptian Army, Murad joined Unit 777, Egypt’s counter- terrorism team. • Cross-trained with members of GIGN and the SAS. • Led the successful rescue of diplomats at the U.S. embassy in Cairo. • Pak joined the South Korean Army and was accepted into the 707th Special Mission Battalion. • Pak became the only inductee to exceed every one of the brutal physical tests during training. JAMAL MURAD PAK SUO-WON 2 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. The Team, the Tools, and the Modes • After a tour of duty with the Canadian Army, McAllen joined S.E.R.T., an elite counterter- rorism unit. • Later joined JTF-2, a Canadian spec-ops team. McAllen is regarded as the world’s foremost demolitions expert. Weapons and Gear ROGER MCALLEN Your weapon choices in Tom Clancy’s Rainbow Six: Lockdown are extensive—so extensive, in fact, that they can be a little overwhelming at first. The following review of weapons and gear will help you pick the equipment that’s right for your style of play. • After making a fortune in the private sector, Lofquist joined the Stockholm police as a surveillance expert. • Tests indicate she has a genius- level IQ. • Lofquist has four doctorate degrees and numerous patents to her name. The weapons tips in this chapter are geared toward solo or co-op campaign missions—not adversarial multiplayer. Check out the Multiplayer Tips section for that information. Explanation of Weapon Characteristics Weapons are rated in the following areas: Damage: Damage is a rough measure of how many successful body shots are necessary to drop an enemy. (Head shots are always lethal.) High-damage weapons kill in one to two body shots; Medium-damage weapons kill in two to four shots; Low-damage weapons kill in four to six (or sometimes more) shots. Accuracy: Accuracy is a measure of how small the targeting reticle is (and therefore, how straight your shot is) when you’re standing still and holding the weapon steady. Weapons with High accuracy are suitable for sniping and long range combat; Medium accuracy is adequate for close to medium-range battles; Low accuracy is useful only for short-range shootouts. Maneuverability: Maneuverability is how much the targeting reticle grows when you aim from side to side. For example, if you quickly spin around, the reticle of a Low maneuverability weapon grows huge. You have to wait a moment for the reticle to shrink, if you hope to get off an accurate shot. A High maneuverability weapon’s reticle won’t grow much when you spin or adjust your aim, so you can start firing semi-accurate shots right away. Recoil: Recoil is the only stat where lower values are better. Low-recoil weapons don’t kick much when you fire them—so the targeting reticle doesn’t grow much after you take a shot. High-recoil weapons kick a lot, so if you fire multiple shots in quick succession, they get very inaccurate very quickly. The solution is to pause briefly between shots when using a high-recoil weapon. AANNIKA LOFQUIST • After service in the French Parachute Division, Louis Loiselle was detailed to DGSE, the French intelligence agency. • Conducted espionage throughout Europe. • An expert with numerous rifles and pistols. LOUIS LOISELLE • Weber trained at the German Army’s Bergfuhrer schools and excelled while enduring some of the toughest regimens in the world. • Later joined GSG-9, Germany’s elite counterterrorism team. DIETER WEBER primagames.com 3 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PRIMA OFFICIAL GAME GUIDE Explanation of Weapon Characteristics (continued) Ammo Capacity: Ammo capacity is listed as two numbers divided by a slash. The first number is the amount of ammo held in the chamber or clip; the second is total ammo capacity. So for example, with a 20/300 weapon you can fire 20 rounds before having to reload, and your total ammo capacity is 300. If a gun can handle a high capacity magazine attachment, a second set of numbers in paren- theses represents the weapon’s stats when using the high capacity magazine. Attachments: Each capital letter represents an attachment that can be used with the weapon. Possible attachments include red dot (R), scope (S), high capacity magazine (H), and suppressor (U). Scopes are also useful for reconnaissance. Look through your scope to get a g ood look at far-away terrain. In our opinion, the scope is the most generally useful weapon attachment for campaign missions. Red Dot The red dot attachment is a special scope that, unlike the standard scope, does not magnify your target. It does, however, provide a big increase in accuracy (providing that you’re actually looking through the scope; there’s no accuracy benefit if you’re holding the weapon at your side). Like the standard scope, the red dot attachment restricts your field of view somewhat while you’re using it. But the increased accuracy is more than worth the small sacrifice in peripheral vision. High Capacity Magazine Weapon Attachments Attachments are tools that you attach to a gun to modify its performance. There are four weapon attachments to choose from, each with its own characteristics. Not every weapon can use every attachment; refer to the weapon tables to see which guns can use which attachments. Scope If you press the Zoom button while holding a typical weapon, you raise the gun and use “iron sights” targeting (in other words, you look down the gun barrel and use the metal notches to improve your aim). This technique increases accuracy but prevents you from running. The high capacity magazine increases a weapon’s clip size while decreasing the total amount of ammo carried. For example, let’s say you have a pistol with an eight round clip, and a 300 bullet total ammo capacity. Put a high capacity magazine on that pistol, and the clip size doubles to 16—but the total bullet capacity is reduced to 250. Pistols are unique, because you may run while using them in iron sights mode. No other weapons allow this. Why bother with the high capacity magazine? It can mean the difference between life and death when fighting up close. For example, let’s say that three enemies charge toward you simultaneously. You shoot first one several times with the eight-shot pistol described earlier, eliminating him. You shoot the second one several times as well; he’s a goner. But now your clip is empty (remember, it’s an eight-round clip) and you have to reload. But chances are, you don’t enough have time to reload; the third enemy will gun you down while you’re shoving more bullets into your gun. In this situation, a high capacity magazine could have saved you. If your weapon is equipped with a scope, however, you look through an optical piece instead of down the barrel. The scope restricts your field of view somewhat, but it also magnifies the target and increases your gun’s accuracy. As a result, you are much better able to target foes at long range, and it’s much easier to aim for specific body parts (in particular, the head). 4 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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