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Podstrony |
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- Index
- Układanie glazury(1), PORADNIKI, układanie płytek
- Tuning skutera, KURSY, Poradnik dla motocyklistów, Porady dla motocyklisty##
- Twój poradnik i kropka nr 1 przepisy, Przepisy kulinarne
- Twój poradnik i kropka nr 3 przepisy, Przepisy kulinarne
- Twój poradnik i kropka nr 5 przepisy, Przepisy kulinarne
- Twój poradnik i kropka nr 4 przepisy, Przepisy kulinarne
- Tunele 03 Otchłań - Gordon Roderick & Williams Brian, Dziwaczne - wampiry, sci-fi itp - 123
- U Stóp Sfinksa(1), Karol May- e-book
- Trudne diagnozy psychiatryczne - RabeJablonska Jolanta, plimuniek
- Urodziłam się by grać - Monika Sewiło, Pl podkłady mp3 [+], Polskie midi
- zanotowane.pl
- doc.pisz.pl
- pdf.pisz.pl
- tutakeja.pev.pl
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Tom Clancys Splinter Cell Chaos Theory Prima Official eGuide(1), Poradniki Do Gier ! |
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[ Pobierz całość w formacie PDF ] PRIMA ® OFFICIAL GAME GUIDE ALL PLATFORMS MULTIPLAYER TACTICS SOLO, CO-OP & VERSUS MAPS Visit us online at primagames.com This game has received the follow- ing rating from the ESRB TABLE OF CONTENTS TM BASIC TRAINING CO-OP INTRODUCTION VERSUS INTRODUCTION 2 22 28 PRIMA OFFICIAL GAME GUIDE XBOX & PC: CREATED BY KAIZEN MEDIA GROUP WRITTEN BY CASEY LOE CO-OP & VERSUS WRITTEN BY STEVE STRATTON DESIGNED BY CRAIG KELLER PROJECT MANAGER: HOWARD GROSSMAN SOLO WALKTHROUGH CHAPTER 1 MAPS Mission 1 Mission 2 Mission 3 CHAPTER 2 MAPS Mission 4 Mission 5 CHAPTER 3 MAPS Mission 6 Mission 7 Mission 8 CHAPTER 4 MAPS Mission 9 Mission 10 38 42 48 56 64 68 78 88 92 100 108 118 122 132 Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court Roseville, CA 95661 1-800-733-3000 www.primagames.com PRODUCT MANAGER: DAMIEN WAPLES The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. © 2005 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is a division of Random House, Inc. CO-OP MODE 140 VERSUS MODE 158 © 2005 Ubisoft Entertainment. All Rights Reserved. Sam Fisher, Splinter Cell, Splinter Cell Chaos Theory, the Soldier Icon, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. PLAYSTATION2 & GAMECUBE: SOLO WALKTHROUGH CHAPTER 1 MAPS Mission 1 Mission 2 Mission 3 CHAPTER 2 MAPS Mission 4 Mission 5 CHAPTER 3 MAPS Mission 6 Mission 7 Mission 8 CHAPTER 4 MAPS Mission 9 Mission 10 All products and characters mentioned in this book are trademarks of their respective companies. 186 190 198 206 214 218 226 234 238 244 252 262 266 274 Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” and “RP” are copyrighted works and certifi cation marks owned by the Entertainment Software Association and the Entertainment Software Rating Board and may only be used with their permission and authority. Under no circumstances may the rating icons be self-applied or used in connec- tion with any product that has not been rated by the ESRB. For information regarding whether a product has been rated by the ESRB, please call the ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding li- censing issues, please call the ESA at (212) 223-8936. Please note that ESRB ratings only apply to the content of the game itself and does NOT apply to the content of this book. IMPORTANT: Prima Games has made every effort to determine that the information con- tained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or complete- ness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regard- ing game play, hints and strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documentation. Some game tricks re- quire precise timing and may require repeated attempts before the desired result is achieved. CO-OP MODE 282 VERSUS MODE 308 SPECIAL THANKS: Hank Cheuk – for his timely assistance, and always-open line of communication; Michael Eastman – for the clarity he brought to all suggestions regarding changes to the text; and Chris Marker – for providing the real-world contexts necessary for this experience. Prima would like to give thanks to the Ubisoft Montreal team for all of their wonderful assistance during the production of this guide. Specifi cally: Jacques-Patrick Audain (PS2 Tester), Jean François Dupuis (PS2 Tester), Henri Durocher (Co-Op Xbox Tester), Bernard Fluet (Co-Op Xbox Tester), Christine Olsen (Co-Op PS2 Tester), Philippe Brault (Co-Op PS2 Tester), Alexandre Martel (Lead Co-Op Tester), Pierre-Marc Savoie (Versus Tester), Frédéric Blattmann (Versus Tester), Roger Champagne (Marketing Artist), Joey Whelan (Marketing Artist). Prima would like to give Special Thanks to Xavier Manzanares, André Vu, Xavier Fouilleux, and Derek Chan for their daily commitment to make this guide the best it could be. PRIMA OFFICIAL GAME GUIDE BASIC TRAINING TRAINING TRAINING NOTE FOR SPLINTER CELL VETERANS: While Chaos Theory uses the basic play me- chanics of past titles, many of the game systems have been considerably refi ned, while others are entirely new. Since you already know the rest, we’ve labeled the game systems as NEW or MODIFIED . SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION SOLO MISSION OVERVIEW OVERVIEW 30 SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW 30 SOLO MISSION OVERVIEW 30 SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW 30 SOLO MISSION OVERVIEW 30 SOLO MISSION OVERVIEW 30 SOLO MISSION OVERVIEW 30 SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW A FREEDOM OF CHOICE FREEDOM OF CHOICE Splinter Cell: Chaos Theory is an unusual game in the amount of freedom it gives the player. You are given set objectives in each mission, but how you go about accomplishing them is entirely up to you. You can bulldoze your way through each mission with guns blazing, or you can slip through the missions without ever fi ring a shot. is an unusual game in the amount of freedom it gives the player. You are given set objectives in each mission, but how you go about accomplishing them is entirely up to you. You can bulldoze your way through each mission with guns blazing, or you can slip through the missions without ever fi ring If you fi nd a code-locked door, for example, you can grab a guard from be- hind and interrogate him for the code, you could douse the lights and hack the lock remotely with your high-tech gear, or you could wade into a guard offi ce, blow everyone away, and get the code from their e-mail. Maybe you don’t need to worry about the lock at all; perhaps you can sneak in through a ventilation shaft? Or maybe you could get the attention of a guard who will open the door from his end? We have endeavored to show as many possible strategies as we can in our walkthrough section, but there will always be alternate solutions. If you fi nd a code-locked door, for example, you can grab a guard from be- hind and interrogate him for the code, you could douse the lights and hack the lock remotely with your high-tech gear, or you could wade into a guard offi ce, blow everyone away, and get the code from their e-mail. Maybe you don’t need to worry about the lock at all; perhaps you can sneak in through a ventilation shaft? Or maybe you could get the attention of a guard who will open the door from his end? We have endeavored to show as many possible strategies as we can in our walkthrough section, but there will 2 primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW 30 SOLO MISSION OVERVIEW 30 SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW 30 SOLO MISSION OVERVIEW 30 SOLO MISSION OVERVIEW 30 SOLO MISSION OVERVIEW 30 SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW SOLO MISSION OVERVIEW FREEDOM OF CHOICE example, you can grab a guard from be- Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PRIMA OFFICIAL GAME GUIDE B NEW! STEALTH VS. ASSAULT While you are free to vary your style from silent cat burglar to bloodthirsty killer as you play, you’ll need to commit to an ap- propriate set of gear at the beginning of each mission. In each mission, three kits are offered; The Stealth Kit, the Assault Kit, and Redding’s Recommendation. While they differ only slightly in early missions, later in the game they can vary tremendously. S TEALTH & A SSAULT K ITS !!! THE STEALTH KIT The Stealth Kit always includes the Launcher Attachment to the SC-20K, which can be used to fi re all sorts of ver- satile non-lethal weapons, like Gas Gre- nades, Sticky Shockers, and Sticky Cam- eras. Hand-thrown Flash Grenades and Smoke Grenades always come in handy when trying to sneak up on someone or make a quick escape. Your SC Pistol (complete with OSP) and SC-20K Assault Rifl e come with ev- ery kit. But Assault Kits contain three times the ammo of Stealth Kits, while Stealth Kits tend to include a wider vari- ety of non-lethal armaments, like Flash Grenades and Sticky Cameras. Redding’s Recommendation is usually a mix of the two, so if you’re unsure how to proceed, it’s the best place to start. Stealth Kits tend to include a wider vari- ety of non-lethal armaments, like Flash Grenades and Sticky Cameras. Redding’s Recommendation is usually a mix of the two, so if you’re unsure how to proceed, it’s the best place to start. !!! THE ASSAULT KIT B The Assault Kit sometimes forgoes the Launcher Attachment entirely, but re- places it with deadly (and devilishly fun) attachments like the 20mm Sniper Rifl e and Shotgun Attachment. Assault Kit gear is often lethal, but rarely subtle; Frag Grenades fl ush out foes if not kill them outright, but often set off a few alarms in the process. Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. primagames.com Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. primagames.com 3 Stealth Kits tend to include a wider vari- Stealth Kits tend to include a wider vari- ety of non-lethal armaments, like Flash Grenades and Sticky Cameras. Redding’s Recommendation is usually a mix of the two, so if you’re unsure how to proceed, it’s the best place to start. B Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. primagames.com SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLIN- TER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: TER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER BASIC TRAINING TER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER S.GET(); PRINT Q.GET() N = N + 1;}RETURN 0}CLASS NODE { PUBLIC INT DATA; PUBLIC CRANFORDLINK;{ PUBLIC NODE (INT DATA, NODE LINK) {}{ S.GET(); PRINT Q.GET() N = N + 1;}RETURN 0}CLASS NODE { PUBLIC INT DATA; PUBLIC CRANFORDLINK;{ PUBLIC NODE (INT DATA, NODE LINK) {}{ BASIC TRAINING THIS.DATA = DATA;THIS.LINK = LINK;}}{}CLASS QUEUE { PRIVATE NORAD HEAD, LAST; }{}{ PUBLIQUE VOID PUT (INT I){ NODE N; } { N = PHASEB) BASIC TRAINING INT MAIN ( ) {INT N; STACK S; QUEUE Q;} {N = 0; S = STACK(); Q = QUERELLE(); WHILE N < 5 DO {S.PUTIN; Q.PUTIN; N = N + 1;}N = 0;WHILE N < 5 DO { PRINT BASIC TRAINING BASIC TRAINING S.GET(); PRINT Q.GET() N = N + 1;}RETURN 0}CLASS NODE { PUBLIC INT DATA; PUBLIC CRANFORDLINK;{ PUBLIC NODE (INT DATA, NODE LINK) {}{ CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: BASIC TRAINING CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: THIS.DATA = DATA;THIS.LINK = LINK;}}{}CLASS QUEUE { PRIVATE NORAD HEAD, LAST; }{}{ PUBLIQUE VOID PUT (INT I){ NODE N; } { N = PHASEB) BASIC TRAINING THIS.DATA = DATA;THIS.LINK = LINK;}}{}CLASS QUEUE { PRIVATE NORAD HEAD, LAST; }{}{ PUBLIQUE VOID PUT (INT I){ NODE N; } { N = PHASEB) CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL:
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