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Tom Clancys Splinter Cell Chaos Theory Prima Official eGuide(1), Poradniki Do Gier !
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PRIMA
®
OFFICIAL GAME GUIDE
ALL PLATFORMS
MULTIPLAYER TACTICS
SOLO, CO-OP & VERSUS MAPS
Visit us online at primagames.com
This game has received the follow-
ing rating from the ESRB
TABLE OF CONTENTS
TM
BASIC TRAINING
CO-OP INTRODUCTION
VERSUS INTRODUCTION
2
22
28
PRIMA
OFFICIAL GAME GUIDE
XBOX & PC:
CREATED BY KAIZEN MEDIA GROUP
WRITTEN BY CASEY LOE
CO-OP & VERSUS WRITTEN BY STEVE STRATTON
DESIGNED BY CRAIG KELLER
PROJECT MANAGER: HOWARD GROSSMAN
SOLO WALKTHROUGH
CHAPTER 1 MAPS
Mission 1
Mission 2
Mission 3
CHAPTER 2 MAPS
Mission 4
Mission 5
CHAPTER 3 MAPS
Mission 6
Mission 7
Mission 8
CHAPTER 4 MAPS
Mission 9
Mission 10
38
42
48
56
64
68
78
88
92
100
108
118
122
132
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
PRODUCT MANAGER: DAMIEN WAPLES
The Prima Games logo is a registered trademark of Random
House, Inc., registered in the United States and other countries.
Primagames.com is a registered trademark of Random House,
Inc., registered in the United States.
© 2005 by Prima Games. All rights reserved. No part of this
book may be reproduced or transmitted in any form or by any
means, electronic or mechanical, including photocopying, recording, or by any
information storage or retrieval system without written permission from Prima
Games. Prima Games is a division of Random House, Inc.
CO-OP MODE
140
VERSUS MODE
158
© 2005 Ubisoft Entertainment. All Rights Reserved. Sam Fisher, Splinter
Cell, Splinter Cell Chaos Theory, the Soldier Icon, Ubisoft, Ubi.com, and the
Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or
other countries.
PLAYSTATION2 & GAMECUBE:
SOLO WALKTHROUGH
CHAPTER 1 MAPS
Mission 1
Mission 2
Mission 3
CHAPTER 2 MAPS
Mission 4
Mission 5
CHAPTER 3 MAPS
Mission 6
Mission 7
Mission 8
CHAPTER 4 MAPS
Mission 9
Mission 10
All products and characters mentioned in this book are trademarks of their
respective companies.
186
190
198
206
214
218
226
234
238
244
252
262
266
274
Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”,
“AO” and “RP” are copyrighted works and certifi cation marks owned by the
Entertainment Software Association and the Entertainment Software Rating
Board and may only be used with their permission and authority. Under
no circumstances may the rating icons be self-applied or used in connec-
tion with any product that has not been rated by the ESRB. For information
regarding whether a product has been rated by the ESRB, please call the
ESRB at 1-800-771-3772 or visit www.esrb.org. For information regarding li-
censing issues, please call the ESA at (212) 223-8936. Please note that ESRB
ratings only apply to the content of the game itself and does NOT apply to
the content of this book.
IMPORTANT:
Prima Games has made every effort to determine that the information con-
tained in this book is accurate. However, the publisher makes no warranty,
either expressed or implied, as to the accuracy, effectiveness, or complete-
ness of the material in this book; nor does the publisher assume liability for
damages, either incidental or consequential, that may result from using the
information in this book. The publisher cannot provide information regard-
ing game play, hints and strategies, or problems with hardware or software.
Questions should be directed to the support numbers provided by the game
and device manufacturers in their documentation. Some game tricks re-
quire precise timing and may require repeated attempts before the desired
result is achieved.
CO-OP MODE
282
VERSUS MODE
308
SPECIAL THANKS: Hank Cheuk – for his timely assistance, and always-open
line of communication; Michael Eastman – for the clarity he brought to all
suggestions regarding changes to the text; and Chris Marker – for providing the
real-world contexts necessary for this experience.
Prima would like to give thanks to the Ubisoft Montreal team for all of their wonderful
assistance during the production of this guide. Specifi cally:
Jacques-Patrick Audain (PS2 Tester), Jean François Dupuis (PS2 Tester), Henri Durocher
(Co-Op Xbox Tester), Bernard Fluet (Co-Op Xbox Tester), Christine Olsen (Co-Op PS2 Tester),
Philippe Brault (Co-Op PS2 Tester), Alexandre Martel (Lead Co-Op Tester), Pierre-Marc Savoie
(Versus Tester), Frédéric Blattmann (Versus Tester), Roger Champagne (Marketing Artist),
Joey Whelan (Marketing Artist).
Prima would like to give Special Thanks to Xavier Manzanares, André Vu, Xavier Fouilleux,
and Derek Chan for their daily commitment to make this guide the best it could be.
PRIMA
OFFICIAL GAME GUIDE
BASIC
TRAINING
TRAINING
TRAINING
NOTE FOR
SPLINTER CELL
VETERANS:
While
Chaos Theory
uses the basic play me-
chanics of past titles, many of the game systems have been considerably refi ned, while others are
entirely new. Since you already know the rest, we’ve labeled the game systems as
NEW
or
MODIFIED
.
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION
SOLO MISSION OVERVIEW
OVERVIEW
30
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
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SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
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SOLO MISSION OVERVIEW
30
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
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SOLO MISSION OVERVIEW
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SOLO MISSION OVERVIEW
30
SOLO MISSION OVERVIEW
30
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
A
FREEDOM OF CHOICE
FREEDOM OF CHOICE
Splinter Cell: Chaos Theory
is an unusual
game in the amount of freedom it gives
the player. You are given set objectives
in each mission, but how you go about
accomplishing them is entirely up to you.
You can bulldoze your way through each
mission with guns blazing, or you can slip
through the missions without ever fi ring
a shot.
is an unusual
game in the amount of freedom it gives
the player. You are given set objectives
in each mission, but how you go about
accomplishing them is entirely up to you.
You can bulldoze your way through each
mission with guns blazing, or you can slip
through the missions without ever fi ring
If you fi nd a code-locked door, for
example, you can grab a guard from be-
hind and interrogate him for the code,
you could douse the lights and hack the
lock remotely with your high-tech gear,
or you could wade into a guard offi ce,
blow everyone away, and get the code
from their e-mail. Maybe you don’t need
to worry about the lock at all; perhaps you
can sneak in through a ventilation shaft?
Or maybe you could get the attention of
a guard who will open the door from his
end? We have endeavored to show as
many possible strategies as we can in
our walkthrough section, but there will
always be alternate solutions.
If you fi nd a code-locked door, for
example, you can grab a guard from be-
hind and interrogate him for the code,
you could douse the lights and hack the
lock remotely with your high-tech gear,
or you could wade into a guard offi ce,
blow everyone away, and get the code
from their e-mail. Maybe you don’t need
to worry about the lock at all; perhaps you
can sneak in through a ventilation shaft?
Or maybe you could get the attention of
a guard who will open the door from his
end? We have endeavored to show as
many possible strategies as we can in
our walkthrough section, but there will
2
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Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
30
SOLO MISSION OVERVIEW
30
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
30
SOLO MISSION OVERVIEW
30
SOLO MISSION OVERVIEW
30
SOLO MISSION OVERVIEW
30
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
SOLO MISSION OVERVIEW
FREEDOM OF CHOICE
example, you can grab a guard from be-
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
PRIMA
OFFICIAL GAME GUIDE
B
NEW!
STEALTH VS. ASSAULT
While you are free to vary your style from
silent cat burglar to bloodthirsty killer as
you play, you’ll need to commit to an ap-
propriate set of gear at the beginning of
each mission. In each mission, three kits
are offered; The Stealth Kit, the Assault
Kit, and Redding’s Recommendation.
While they differ only slightly in early
missions, later in the game they can vary
tremendously.
S
TEALTH
& A
SSAULT
K
ITS
!!!
THE STEALTH KIT
The Stealth Kit always includes the
Launcher Attachment to the SC-20K,
which can be used to fi re all sorts of ver-
satile non-lethal weapons, like Gas Gre-
nades, Sticky Shockers, and Sticky Cam-
eras. Hand-thrown Flash Grenades and
Smoke Grenades always come in handy
when trying to sneak up on someone or
make a quick escape.
Your SC Pistol (complete with OSP)
and SC-20K Assault Rifl e come with ev-
ery kit. But Assault Kits contain three
times the ammo of Stealth Kits, while
Stealth Kits tend to include a wider vari-
ety of non-lethal armaments, like Flash
Grenades and Sticky Cameras. Redding’s
Recommendation is usually a mix of the
two, so if you’re unsure how to proceed,
it’s the best place to start.
Stealth Kits tend to include a wider vari-
ety of non-lethal armaments, like Flash
Grenades and Sticky Cameras. Redding’s
Recommendation is usually a mix of the
two, so if you’re unsure how to proceed,
it’s the best place to start.
!!!
THE ASSAULT KIT
B
The Assault Kit sometimes forgoes the
Launcher Attachment entirely, but re-
places it with deadly (and devilishly fun)
attachments like the 20mm Sniper Rifl e
and Shotgun Attachment. Assault Kit
gear is often lethal, but rarely subtle;
Frag Grenades fl ush out foes if not kill
them outright, but often set off a few
alarms in the process.
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. primagames.com
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. primagames.com
3
Stealth Kits tend to include a wider vari-
Stealth Kits tend to include a wider vari-
ety of non-lethal armaments, like Flash
Grenades and Sticky Cameras. Redding’s
Recommendation is usually a mix of the
two, so if you’re unsure how to proceed,
it’s the best place to start.
B
Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. primagames.com
SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLIN-
TER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER
CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL:
CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL:
TER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER
BASIC TRAINING
TER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER
S.GET(); PRINT Q.GET() N = N + 1;}RETURN 0}CLASS NODE { PUBLIC INT DATA; PUBLIC CRANFORDLINK;{ PUBLIC NODE (INT DATA, NODE LINK) {}{
S.GET(); PRINT Q.GET() N = N + 1;}RETURN 0}CLASS NODE { PUBLIC INT DATA; PUBLIC CRANFORDLINK;{ PUBLIC NODE (INT DATA, NODE LINK) {}{
BASIC TRAINING
THIS.DATA = DATA;THIS.LINK = LINK;}}{}CLASS QUEUE { PRIVATE NORAD HEAD, LAST; }{}{ PUBLIQUE VOID PUT (INT I){ NODE N; } { N = PHASEB)
BASIC TRAINING
INT MAIN ( ) {INT N; STACK S; QUEUE Q;} {N = 0; S = STACK(); Q = QUERELLE(); WHILE N < 5 DO {S.PUTIN; Q.PUTIN; N = N + 1;}N = 0;WHILE N < 5 DO { PRINT
BASIC TRAINING
BASIC TRAINING
S.GET(); PRINT Q.GET() N = N + 1;}RETURN 0}CLASS NODE { PUBLIC INT DATA; PUBLIC CRANFORDLINK;{ PUBLIC NODE (INT DATA, NODE LINK) {}{
CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL:
BASIC TRAINING
CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL:
CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL:
THIS.DATA = DATA;THIS.LINK = LINK;}}{}CLASS QUEUE { PRIVATE NORAD HEAD, LAST; }{}{ PUBLIQUE VOID PUT (INT I){ NODE N; } { N = PHASEB)
BASIC TRAINING
THIS.DATA = DATA;THIS.LINK = LINK;}}{}CLASS QUEUE { PRIVATE NORAD HEAD, LAST; }{}{ PUBLIQUE VOID PUT (INT I){ NODE N; } { N = PHASEB)
CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL: CHAOS THEORY • SPLINTER CELL:
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