Transformers Revenge of the Fallen ...

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Transformers Revenge of the Fallen - IGN Insiders Guide(1), Poradniki Do Gier !
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Transformers: Revenge of the Fallen
Guide
Say what you will about Michael Bay, there's something just plain
cool about Transformers. The giant robots feel more at home in a
video game than they do on the silver screen, and something about
blowing up those Decepticons feel like the fulfillment of so many die-
cast childhood fantasies. Revenge of the Fallen follows the movie in
story and visual design, but somehow seems like a much more
appropriate choice of medium. It's appropriate, then, that its
unlockables come in the form of the classic cartoon show and not
anything affiliated with the movie.
The Autobots are still waging their battle to destroy the evil forces of
the Decepticons, but whatever side you choose, IGN has your back
with detailed strategies for each and every mission.
In this Transformers: Revenge of the Fallen strategy guide,
you'll find:
BASICS
//
Universal strategies for success on the
battlefield.
ROBOTS in DISGUISE
//
A breakdown of each of the
game's main characters.
AUTOBOT WALKTHROUGH
//
Save the world and protect human life with our walkthrough of all 23 missions.
DECEPTICON WALKTHROUGH
//
Sometimes it's good to be bad. Revive Megatron and take on the world.
Guide by:
Travis Fahs
¨ 2009, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGNÓs express permission. You
may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved.
¨ 2009 IGN Entertainment, Inc.
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Transformers: Revenge of the Fallen Basics
Running and Gunning
Your primary means of attack will be your guns. Melee
and special abilities are reserved for situations in which
they are tactically advantageous. Learning to be effective
with your guns is the most important skill you can have.
Obviously, strategies will differ depending on the character
you choose and the enemies you face, but there are some
basic techniques to keep in mind.
Campaign Points and Rank
Each mission had five Campaign Points available, for
different ranks. Collecting all Skill Points and
completing a level with a gold will give you 5/5
Campaign Points. There is also a platinum rank for
those with a true level of mastery, but these are not
necessary to unlock all of its campaign points.
The simplest defensive skill is the dodge. You have the
ability to dash in any direction while engaged in combat
mode. This isn't horribly effective against machine gun
fire, but it's a good way to confound snipers, enemies at
longer range, missiles/slower projectiles or to pull out of
melee range quickly. The best way to get good is simply
practice, as there is no substitute for learning the rhythms
of the battlefield.
Skill Points are not generally hard to find. We have
chosen not to document their exact location in this
guide, because we found using our info generally
didn't make it much easier to find them. They are
seldom hidden, but learning their location will mean a
bit of practice. If you intend to work on platinum ranks,
it's usually best to do a dry run, early in the mission to
find all the campaign points and then memorize their
locations. Each one affords you an extra 10 seconds,
and if you can hit them all without significant detours,
this will enable you to more easily achieve higher
ranks.
The rest of combat strategy largely centers on how you
use your environment. There are times when both low
ground and high ground will prove advantageous. When
high ground overlooks a more open area, or when
rooftops are only moderate in height, being able to
overlook your surroundings and pull back for cover is a
great way to control the flow of battle. You'll still have to
contend with any flying enemies as well as those on
nearby rooftops, but it's far less likely to grow chaotic and
unpredictable.
Beyond this, the two most important skills are
effective use of vehicle mode, and aggressive
combat. Speed is everything, so powerful melee
attacks and close range gunning are usually most
useful. A very good sniper can also clean up quickly.
Characters like Long Haul and Ironhide are often
great for speed runs in combat-intensive stages
because of the speed with which they can tear
through enemies. This usually ends up being more
important than actual vehicle speed, except in relay
point missions.
In denser areas or those without a pronounced high
ground, the streets will prove more effective because of
the cover afforded by nearby buildings. Since you recover
health only after a few moments disengaged from combat,
it's important to always have an exit strategy, so you can
fall back and heal. In crowded urban areas, snipers won't
have a very wide range in which they can see you, so it's easy to disappear from view. These areas also provide an
advantage for good melee fighters, since there's less room to move.
Ride or Die
It wouldn't be Transformers without a vehicle form (that's right, the Action Master series doesn't count). Vehicle mode is
more of a tactical ability used in short bursts than a true alternative to robot form. Every 'bot has a different vehicular
form with their own advantages, so visit our Robots section for more info on particular characters.
The key to using vehicle mode effectively is all about the transition between forms. Learning how to master the
Advanced Jump (for land vehicles) and the Hover (for aerial vehicles) is key. This allows you to move quickly into robot
form for short, effective combat strikes, or simply to better clear certain obstacles. It's also important to think about your
trajectory so you don't smack into a wall right after you transform.
Vehicle form is useful for getting to places quickly, more than it is for combat. When you have to fall back to heal, vehicle
mode is the best escape. Stay low and covered. Some beginners make the mistake of thinking aerial vehicles can
escape upward, but since you cannot heal until all enemies stop hitting you, this is usually counterproductive. Instead
stay low and weave between buildings until you reach a safe hiding spot. Vehicle mode is also useful in chasing down
enemies or reach objectives quickly. In fact, this is an important component to earning those coveted platinum ranks.
Vehicles also pack some basic combat abilities, but their effectiveness is often limited. Aerialbots sport missiles which
are a great way to soften up enemies on the approach, but you're still going to want to do most of your damage in 'bot
form. Again transitions become important. You can charge your foes to do an Advanced Melee Attack that can be hard
to stop. With melee characters like Optimus and Megatron, this can be really deadly.
¨ 2009 IGN Entertainment, Inc.
Page2
Upgrades
Killing enemies and earning bonuses will give you points to spend on various upgrades for your team. The cost of
these is based on tier; a level one upgrade is inexpensive, but a level three costs quite a bit.
This might encourage one to go for a well-rounded spec, but this impulse is misleading. Not all abilities are equally
useful. For instance, the Turbo Cooldown is not terribly useful, since you seldom ever need to mash the turbo
repeatedly. Health and Weapon Cooldown are the most important, since they directly impact your offensive and
defensive power. Consider this when choosing your purchases.
Transformers: Revenge of the Fallen Robots in Disguise
Autobots
|
D e c e p t i c o n s
Bumblebee
Don't let his small size fool you; Bee is very
effective character. His vehicle mode is among the
fastest, and his small size allows him to slip below
the melee range of certain larger characters (as well
as making him harder to shoot at). His secondary
weapon has a lock-on ability, which makes him very
accurate at long range, although spamming his
missiles without lock-on can be very deadly at close
range as well. His melee abilities aren't very
impressive, but his EMP stun ability can leave
enemies wide open to make up for it. Long-range hit
and run tactics are a good way to go when fighting
with Bumblebee.
Ironhide
This guy is a walking tank: Slow, powerful, and
durable. With a long life bar, quick recovery and
extremely powerful weapons, his only real
weakness is his speed and limited range. His
primary weapon is effectively a scattershot, which is
deadly up close, and sustainable up to 20 or 30
yards, but falls apart at close range. His secondary
is a grenade toss, which is likewise powerful but
less accurate and ineffective at long range. His
vehicle mode isn't terribly interesting, but it's the
best way of getting in range sometimes. Once you
get up close and personal, there's no stopping
Ironhide.
¨ 2009 IGN Entertainment, Inc.
Page3
Ratchet
One of the most balanced, well-rounded characters
in the game. He's not terribly interesting to play has
and doesn't have a lot of unique advantages, but his
speedy recovery time and health regeneration make
him hard to kill, and his use of both grenades and
machine gun fire make him effective at all ranges,
so he's a good character for beginners or just those
who like to mix it up.
Breakaway
This Aerialbot is the Autobots' sniper character. In
vehicle mode he's very fast, which helps to make up
for his relatively slow recovery time and large size.
As a sniper with a scoped function, he's most
deadly at long range. If there's an enemy near the
center of view, he will auto-target, as well, which
makes him deadly against targets that aren't moving
(common in single-player mode, less so in multi).
His vehicle mode packs a punch, too, but is still less
effective than he is in robot mode.
Optimus Prime
As the Autobots' leader, Prime is the most powerful
of the lot. Defensively, he's impeccable, with a large
life bar and extremely fast health regeneration, as
well as a shield ability. Offensively, he can be very
dangerous, but requires a bit more work. His
secondary charge shot ability delivers a mean
punch, but it can be more effective just spamming
uncharged shots if you're looking for sustained
damage and not a single tactical blow. This is
especially true in Overdrive mode. His melee
abilities are matchless, and this is often the best
way to fight with Prime. His vehicle mode isn't so
great, and this may constitute his biggest
weakness.
¨ 2009 IGN Entertainment, Inc.
Page4
Powered-Up Optimus
Available only in the final battle against the Fallen,
this variation of Prime is by far the best character in
the game. He plays mostly similar, except for his
added flight ability at the expense of his classic
vehicular form. The flight is actually not that useful,
as his large size and modest speed leave him
vulnerable. The bump up to his basic stats are more
welcome.
A u t o b o t s
|
Decepticons
Long Haul
The rough Decepticon equivalent of Ironhide, Long
Haul is a very powerful close range fighter, with a
wimpy vehicular mode. His flamethrower sports a
very limited range, but it is, quite simply, the most
damaging weapon in the game. It's perfect for
demolition objectives, where you have to fight a
large, stationary target. His primary gun is quite
powerful as well, and it has a unique ricochet ability
that can occasionally prove useful in urban combat.
He's a beast in melee, but this is overshadowed by
the flamethrower, which is even more deadly.
Sideways
Speed and long-range accuracy can be a deadly
combination. In both vehicle and robot form,
Sideways is very fast and maneuverable. His
primary weapon is a sniper ability like Breakaways,
and he has a normal machine gun for his
secondary, which still packs a solid range. These
advantages make up for his generally weak stats in
the hands of a skilled player, but Sideways is not
really good for beginners.
¨ 2009 IGN Entertainment, Inc.
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