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Tom Clancys Rainbow Six Rogue Spear Black Thorn Prima Official eGuide(1), Poradniki Do Gier !
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Michael Knight
primagames.com
®


P r i m a ’ s O f f i c i a l S t r a t e g y G u i d e
Michael Knight
Prima Games
A Division of Random House, Inc.
The Prima Games logo is a registered trademark of Random House, Inc., registered in
the United States and other countries. Primagames.com is a registered trademark of
Random House, Inc., registered in the United States.
3000 Lava Ridge Court
Roseville, CA 95661
1-800-733-3000
www.primagames.com
© 2001 by Ubi Soft Entertainment. All rights reserved. No part of this book may be reproduced
or transmitted in any form or by any means, electronic or mechanical, including photocopying,
recording, or by any information storage or retrieval system without written permission from
Prima Games. Prima Games is a division of Random House, Inc.
Senior Product Manager: Sara E. Wilson
Project Editor: Michelle Pritchard
Editorial Assistant: Etelvina Hernandez
Acknowledgements
I would like to thank Patrick Naud at
Ubi Soft for his support as well as
Michelle Pritchard and Sara Wilson at
Prima Games for making this book
possible. Special thanks to my wife
and children for their love and support
which is greatly appreciated.
© 2001 Red Storm Entertainment, Inc. Rogue Spear Black Thorn is a trademark of Red Storm
Entertainment, Inc. Red Storm and Red Storm Entertainment are trademarks of Red Storm
Entertainment, Inc. Red Storm Entertainment, Inc. is an Ubi Soft Entertainment company.
All Rights Reserved.
All products and characters mentioned in this book are trademarks of their respective companies.
Important:
Prima Games has made every effort to determine that the information contained in this book is
accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy,
effectiveness, or completeness of the material in this book; nor does the publisher assume liability for
damages, either incidental or consequential, that may result from using the information in this book.
The publisher cannot provide information regarding game play, hints and strategies, or problems with
hardware or software. Questions should be directed to the support numbers provided by the game and
device manufacturers in their documentation. Some game tricks require precise timing and may
require repeated attempts before the desired result is achieved.
ISBN: 0-7615-3699-X
Library of Congress Catalog Card Number: 2001095001


P r i m a ’ s O f f i c i a l S t r a t e g y G u i d e
able of C
ontent
ontents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Back In Action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
Black Thorn
—The Strategy Guide . . . . . . . . . . . . . . . . . . . . .2
Section 1: Basic Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Close Quarters Combat Tactics . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Basics of Close-Quarter Battle . . . . . . . . . . . . . . . . . . . . . . . .4
Multiple Teams and Coordination . . . . . . . . . . . . . . . . . . . . . .8
Heartbeats and Hostages . . . . . . . . . . . . . . . . . . . . . . . . . .11
Stealth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Noncombatants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Sweepers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
The Rainbow Operatives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Specialties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
The Rainbow Arsenal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Firearms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Ammunition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47
Uniforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52
Planning A Mission . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55
Briefing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55
Intel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
Roster Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
Kit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56
Team Assignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
Plan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .57
Execute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58
Planning a Mission . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58
Section 2: The Black Thorn Campaign . . . . . . . . . . . . . . . . . . . . . . .63
Operation: Desert Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . .64
Mission Orders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64
Team Assignments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65
Strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67
Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
Operation: Silent Ace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73
Mission Orders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73
Team Assignments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .74
Strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .76
Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .82
Operation: Copper King . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .83
Mission Orders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .83
Team Assignments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .84
Strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85
Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91
Operation: Course Blade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92
Mission Orders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .92
Team Assignments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .93
Strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .94
Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .99
Operation: Spirit Clasp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100
Mission Orders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100
Team Assignments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .101
Strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .103
Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .108
Operation: Golden Song . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110
Mission Orders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .110
Team Assignments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111
Strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .114
Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .119
Operation: Blunt Scroll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120
Mission Orders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120
Team Assignments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .121
Strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .123
Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .128
Operation: Broken Sceptre . . . . . . . . . . . . . . . . . . . . . . . . . . . .130
Mission Orders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130
Team Assignments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .131
Strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .134
Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140
Operation: Empty Cloud . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Mission Orders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Team Assignments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .142
Strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .144
Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150
Section 3: Other Missions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .151
The Custom Missions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .152
Assault . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .152
Lone Wolf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .153
Terrorist Hunt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .154
Hostage Rescue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155
Defend . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155
Recon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .156
Multiplayer Missions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .157
Cooperative Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .158
Adversarial Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .158
Additional Equipment for Multiplayer Games . . . . . . . . . . .161
Tactics for Multiplayer Games . . . . . . . . . . . . . . . . . . . . . .161
More Tips and Hints for Multiplayer Games . . . . . . . . . . . . .166
The Maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .168
T
able of C
i n t r o d u c t i o n
Back in Action
In 1998, a fairly new company released a new type of game.
Red Storm Entertainment developed a first-person shooter
that incorporated teamwork with computer-controlled
operatives and a realistic combat engine. This game was
based on Tom Clancy’s novel Rainbow Six.
Unlike other games of the genre,
Rainbow Six
focused on counterterrorist operations with
unprecedented realism. Mistakes didn’t just cost your character a small chunk from the life
bar, if the enemy hit you, you were down. A complete planning phase was also incorporated
into the game, allowing a player to control up to four teams at once by giving orders to
each team in advance. In addition to interesting and challenging missions,
Rainbow Six
included a multiplayer format that allowed players to work as teams to accomplish an
objective. In early 1999, the
Eagle Watch
mission pack was released, adding five new mis-
sions to those in
Rainbow Six
.
Red Storm Entertainment listened to their customers, and in the fall of 1999 they
released the sequel to
Rainbow Six

Rogue Spear
. This was a new game rather than an
add-on, and it had a new engine. The game incorporated many of the aspects asked for by
loyal fans of the original.
Rogue Spear
included several new weapons and abilities that
made it easier to give orders to computer-controlled operatives. Then, in early 2000, the
Urban Operations
mission pack was released, adding five new missions and five original
Rainbow Six
missions that had been updated for
Rogue Spear
.
Continuing to build on the series,
Covert Ops Essentials
was a stand-alone game using
the
Rogue Spear
engine. It offered several new missions and a CD-ROM training guide on
counterterrorism.
Now Red Storm Entertainment has produced
Black Thorn
. This stand-alone game has
a new campaign of nine linked missions involving an unknown enemy that draws the
RAINBOW team into a trap.
I have had the opportunity to work with the
Rainbow Six
series since the beginning
when I wrote the strategy guide for the original and also have been able to work with Red
Storm Entertainment first-hand. Through all of this
Rainbow Six
immersion, I’ve enjoyed
playing the games, both individually and with other players, and I hope that you will enjoy
this newest installment as much as I have.
1


P r i m a ’ s O f f i c i a l S t r a t e g y G u i d e
Black Thorn—
the S
gy Guide
This guide contains hints, tips, tactics and strategies to help you become a proficient
counterterrorist operative, capable of taking on the worst the world throws at you. Many
missions in
Black Thorn
require careful planning and coordination of various teams, plus
sound tactical skills and a quick trigger finger. Don’t expect to get through these missions
using the same strategies you would for a standard first-person shooter.
Black Thorn
requires
careful thought and quick reflexes.
This guide is organized into three main parts. Section 1 provides the basics for the game.
Chapter 1 covers the tactics of Close-Quarters Battle. Chapters 2 and 3 provide detailed infor-
mation on each of the RAINBOW operatives and their equipment. Chapter 4 guides you through
planning a successful mission.
Section 2 provides a walkthrough for each mission in the
Black Thorn
campaign. The
walkthroughs offer advice on which operatives you should use, what weapons to equip them
with, how to plan the mission, and the best way to execute the mission.
Section 3 covers the other types of missions in
Black Thorn
.
Chapter 14 discusses each of the Custom Mission types and gives tips
for each, while Chapter 15 discusses the multiplayer missions.
Good luck and good hunting!
2
Black Thorn
the S
tra
tra
te
te
gy Guide
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