V-Ray for Rhino Manual

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V-Ray for Rhino Manual, Instrukcje obsługi i poradniki
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A R E N D E R I N G P LU G I N FO R D E S I G N E R S
By Chia Fu Chiang
and Damien Alomar
Table of Contents
Install V-Ray for Rhino....................................................................
Activating V-Ray for Rhino................................................................
Before you Start Rendering...............................................................
Understanding Default Settings..........................................................
Render Options............................................................................
Save and Load Option Settings
Two ways to assign materials in V-Ray
Material Editor.............................................................................
Diffuse Layer
Adding a new Material
How to duplicate a material
How to change the name of a material
How to remove a material
Others
Material Usage.............................................................................
Add Lights..................................................................................
The Characteristics of Rectangular Light...............................................
Size does matter
Shadows change according to the size
Impact on reflective objects due to visible and invisible rectangle light
Double Sided Option
Material: Reflection Layer................................................................
Adding Reflection Layer
Fresnel Reflections
Reflections and Highlights................................................................
Other Parameters..........................................................................
Reflection Glossiness
Reflection Filter
Refraction Layer...........................................................................
Add Refraction Layer
Controlling the Amount of Transparency
The color of refractive materials
Fog Settings Explained
Adjusting Refraction IOR
The Glossiness of Refractive Materials
Shadows of Refractive Materials
Double-Sided Material
Translucent Material
Emissive Materials.........................................................................
Add Emissive Layer
Adjust the Intensity
Adjust the Color
Emissive Textures
Texture Mapping...........................................................................
Projection Types and Adjustments
Bump Maps.................................................................................
Displacement..............................................................................
Adding Displacement
Displacement Parameters
Adjusting Displacement
6
7
8
9
10
14
18
20
23
26
28
29
31
39
43
47
49
Transparency Mapping....................................................................
What is Transparency Mapping
How Transparency Mapping Works
Another Method to create the same result
Other uses for transparency mapping
V-Ray Two-Sided Material.................................................................
Adding a V-Ray Two-Sided Material
Working with V-Ray Two-Sided Material
V-Ray for Sketch Up Two-Sided Material.................................................
Adding a V-Ray for Sketch Up Two-Sided Material
Working with V-Ray for Sketch Up Two-Sided Material
Environment Lighting.....................................................................
Interior or Exterior?
Techniques for adjusting illumination
HDR Environment Light Source
Bitmap Environment Light Source
Environment Light source for semi-open space
Choosing different Render Engines......................................................
Classification of Light Bounces
Primary Engine: Irradiance Map
Primary/Secondary Engine: Quasi Monte Carlo
Secondary Engine: Light Cache
Lighting Dialog Box........................................................................
Light and Shadow..........................................................................
The Quality of Shadow
Radius for Shadow edge
Adjusting the Camera.....................................................................
Rotate the camera
Adjusting the lens length
Depth of Field..............................................................................
What is Depth of Field?
How to find out the focal distance
Size of Aperture
Change focal distance
Physical Camera...........................................................................
Type of Camera
Exposure
Adjusting Exposure
Using Aperture
Using Shutterspeed
Using ISO
Adjusting White Balance
Sun and Sky.................................................................................
Using the Sun with the V-Ray Physical Camera
Accessing the Sun Properties
Exposing Your scene with the Physical Camera
Adding the V-Ray Sky
Time of Day and the Sun's appearance
Changing the Sun's Appearance with Turbidity
Changing the Sun's Appearance with Ozone
Gamma Correction and the V-Ray Sun and Sky
Enabling Gamma Correction
Using Color Mapping with the V-Ray Sun
Liquid inside Transparent Glass..........................................................
Strange Image
51
56
57
58
66
73
74
75
76
79
82
85
 Caustics....................................................................................
What are Caustics?
Examples
Color Mapping..............................................................................
The Function of Color Mapping
Types of Color Mapping
Adaptive Subdivision Control.............................................................
Adaptive Subdivision Sampler
Fixed Rate Sampler
Adaptive QMC Sampler
Mesh Settings..............................................................................
Setting Custom Render Mesh
Resolution of the Image...................................................................
Image size setting
Saving your image
V-Ray Frame Buffer........................................................................
Render image window toolbar
Distributed Rendering.....................................................................
Setting Up the V-Ray Distributed Rendering Spawner
Finding the IP address of the slave Computer
Starting the DR Spawner
Connecting to Slave Machines
Some Considerations for Distributed Rendering
Sample Materials..........................................................................
86
88
89
90
91
92
93
95
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