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- Index
- Układanie glazury(1), PORADNIKI, układanie płytek
- Tuning skutera, KURSY, Poradnik dla motocyklistów, Porady dla motocyklisty##
- Twój poradnik i kropka nr 1 przepisy, Przepisy kulinarne
- Twój poradnik i kropka nr 3 przepisy, Przepisy kulinarne
- Twój poradnik i kropka nr 5 przepisy, Przepisy kulinarne
- Twój poradnik i kropka nr 4 przepisy, Przepisy kulinarne
- Using Manual, Kurs tańca, e - booki
- Violetta - Quanto Amore Nell'Aria (Leon) wymowa, Violetta wymowa piosenek
- Tyrion 2 (Leo), Pieśń lodu i ognia, Taniec ze smokami - tłumaczenia PL
- Tresura psów- I kto tu kogo prowadzi na smyczy- ilustrowany poradnik, psy - wychowanie, pielegnacja itp
- zanotowane.pl
- doc.pisz.pl
- pdf.pisz.pl
- sp6zabrze.htw.pl
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Tom Clancy's Ghost Recon Advanced Warfighter - Prima Official Game Guide(1), Poradniki Do Gier ! |
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[ Pobierz całość w formacie PDF ] PRIMA GAMES A Division of Random House, Inc. 3000 Lava Ridge Court, Suite 100 Roseville, CA 95661 1-800-733-3000 www.primagames.com The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States. TABLE OF CONTENTS © 2006 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is a division of Random House, Inc. Product Manager: Mario De Govia Editor: Amanda Peckham Training and Tactics . . . . . . . . . .2 Integrated Warfighter System . . . . . . . . . . . . . . . . . . .2 Combat Fundmentals . . . . . .2 Battlefield Assets . . . . . . . . .4 The Cross-Com . . . . . . . . . . . .4 Advanced Tactics . . . . . . . . . .5 The Arsenal . . . . . . . . . . . . . . . . .9 Assault Rifles and Submachine Guns . . . . . . . . .9 Grenade Launchers and Anti-Tank Weapons . . . . . . .12 Sniper Rifles . . . . . . . . . . . . .14 Light Machine Guns . . . . . .15 Other Weapons . . . . . . . . . . .16 Xbox 360 Walkthrough . . . . . .18 Retrieve the Package . . . . .18 Coup D'etat . . . . . . . . . . . . . .22 VIP 2 is Down . . . . . . . . . . . .26 Strong Point . . . . . . . . . . . . .29 Mayday! Mayday! . . . . . . . .33 Ready for Bear . . . . . . . . . . .36 Quarterback . . . . . . . . . . . . .40 Guardrail IX . . . . . . . . . . . . . .45 Bulldog . . . . . . . . . . . . . . . . .49 Fierce Resistance . . . . . . . .53 NORAD on the Line . . . . . . .57 Xbox Walkthrough . . . . . . . . . .61 Industrial District . . . . . . . .61 Suburbs . . . . . . . . . . . . . . . . .65 Downtown . . . . . . . . . . . . . . .68 Santa Fe Hills . . . . . . . . . . . .72 Chapultepec Park . . . . . . . .75 Chaputlepec Palace . . . . . .78 Shanty Town . . . . . . . . . . . . .81 Industrial District Revisited . . . . . . . . . . . . . . . .84 Suburbs Revisited . . . . . . . .87 Zocalo Plaza . . . . . . . . . . . . .91 Downtown Revisited . . . . . .97 Xbox Multiplayer . . . . . . . . . .100 Game Options . . . . . . . . . .100 Xbox Maps . . . . . . . . . . . . .105 Xbox 360 Multiplayer . . . . . .142 Game Modes and Types .145 Map: Old Town . . . . . . . . . .149 © 2006 Ubisoft Entertainment. All Rights Reserved. Ghost Recon, Ghost Recon Advanced Warfighter, the Soldier Icon, Ubisoft, Ubi.com and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. PC version developed by Grin. Xbox, Xbox 360, and Xbox Live are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All products and characters mentioned in this book are trademarks of their respective companies. Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com. Important: Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regarding gameplay, hints and strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufacturers in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. ISBN: 0-7615-5193-X Map: Wharf . . . . . . . . . . . . .159 Map: Treasury . . . . . . . . . .170 Map: Temple . . . . . . . . . . . .179 Map: Boneyard . . . . . . . . .186 Map: Desert Gulch . . . . . .193 Map: Dry Dock . . . . . . . . . .199 Map: Fishing Village . . . . .204 Library of Congress Catalog Card Number: 2005906154 Printed in the United States of America 06 07 08 09 GG 10 9 8 7 6 5 4 3 2 1 Map: Nowhere . . . . . . . . . .209 Map: Rocky Cove . . . . . . . .214 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. Training and Tactics Introduction In the year 2013, the heads of the Mexican, Canadian, and U.S. governments meet in Mexico City to sign the North American Joint Security Agreement (NAJSA). But all hell is about to break loose as elements in the Mexican military take drastic steps to prevent the signing of the treaty. Captain Scott Mitchell and his Ghost Squad are about to find themselves in the middle of a military coup...and the stakes couldn’t be any higher. Welcome to Tom Clancy’s Ghost Recon Advanced Warfighter , the latest installment in the popular series that helped define the tactical shooter genre. In this guide, we take an in-depth look at the Xbox and Xbox 360 versions of the game, covering the single-player campaigns as well as all multiplayer maps and game modes. There have been some major changes and improvements to all aspects of gameplay, so even if you’re a Ghost veteran, browse through this chapter to review the new features offered by the Integrated Warfighter System. Information on all the weapons can be found in the next chapter, followed by the single-player walkthroughs and the multiplayer section. So set aside your gear for now, soldier, and read up! M OVEMENT All movement is controlled with the two analog sticks. Use the left analog stick to move forward, backward, and step sideways. This stick also controls speed. For instance, gently pushing the stick forward causes you to walk, while pushing the stick completely forward makes you run. The right analog stick controls where you’re looking or aiming—up, down, left, or right. If you’re new to this sort of game, getting used to the controls can take some practice. But after a few minutes of gameplay, you’ll get the hang of it. The Integrated Warfighter System All members of the Ghost Recon team are equipped with the Integrated Warfighter System (IWS), the latest in military technology. This high-tech system provides all units in the battlefield with constant situational awareness updates, including reconnaissance, enemy positioning objectives, and status of friendly forces. The IWS helps you detect, monitor, and eliminate enemy forces, and it provides you with all the information you need to form attack strategies. S TANCE Standing is the default stance, allowing for the quickest movement and decent weapon accuracy. Crouching reduces speed considerably, but constricts the weapon’s aiming reticle, indicating a more stable shooting stance. Stealth is also increased when crouched, allowing you to more easily evade detection, even if you’re not hiding behind an object. In the Xbox 360 version, you can also drop prone. Crawling in the prone position is the slowest form of movement, but it’s also the most stable shooting stance, capable of enhancing the accuracy of any weapon. Light machine guns and sniper rifles benefit greatly from the prone stance, allowing the shooter to better manage the weapon’s weight and intense recoil. While prone, it’s also possible to roll laterally. This is useful for quickly moving in and out of cover without switching stances. For example, try rolling around a corner to engage hostiles and then rolling back behind cover to reload. Combat Fundamentals Before setting out on your first mission in Mexico City, take a few minutes to review the basics of movement, importance of cover, and principles of weapon deployment. 2 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. C OVER W EAPONS T RAINING The Ghosts have a variety of weapons at their disposal, each capable of inflicting serious damage. Take a moment to review their functions and capabilities. FIREARMS Surviving firefights relies heavily on your ability to utilize cover. It’s easy enough, too. Simply put a sturdy object between yourself and the incoming bullets. In both versions of the game, it’s possible to peek around your cover in an attempt to spot and engage a threat. However, the mechanics of the processes are a bit different. On the Xbox, you lean around corners by holding down 7 and use the right analog stick to peek left or right. In the Xbox 360, you enter cover mode by pressing up against an object. Once in cover mode, you can move along the object and peek around the sides by moving to the object’s corners. You can exit cover mode by pulling away from the object or pressing 4 . Be careful when choosing an object to hide behind, as all forms of cover are not equal. For best results, seek out objects constructed from heavy materials like steel, stone, or concrete. Although each firearm in the Ghosts’ arsenal has unique characteristics, they all function similarly. Simply center a target in the aiming reticle on the HUD and squeeze the trigger. The aiming reticle shows where your bullets are likely to hit. This circle constricts and expands based on movement, stance, and weapon recoil. For example, the circle expands to its largest size when running while firing an automatic weapon. It shrinks to its smallest size when stationary and prone—or crouched in the Xbox version. As a result, your weapon is most accurate when fired from a stationary and stable stance. Most firearms have different firing modes governing how many rounds are fired with each trigger pull. These modes include automatic, semi-automatic, and burst. To conserve ammo and reduce the effects of recoil, consider operating your weapons in semi- automatic or burst modes. If automatic is the only setting available, fire in short bursts to keep the weapon on target. Monitor the expansion of the aiming reticle while firing. As it grows, lay off the trigger and wait for it to shrink before firing another burst. O PTICS TIP When peering through a weapon’s scope, hold your breath to steady your aim and always go for head shots to guarantee a kill. The Integrated Warfighter’s optic system benefits from both low-light amplification and thermal imaging. In the Xbox 360 version, the Enhanced Night Vision Goggles (ENVG) conveniently combines both technologies in one package. The two imaging options are separated in the Xbox version, allowing you to toggle between Day View and Night View. Activate these optics when entering low-light environments or when you need help spotting threats. Thermal imaging allows you to see the heat signatures of enemies and vehicles, even when obscured by fog, smoke, or thin materials. 3 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. EXPLOSIVES These fixed weapons are much more stable than their hand-held counterparts, capable of accurate, sustained fire. They also have unlimited ammo. But they have a tendency to overheat, leading to misfires and complete malfunction. Watch the weapon’s heat meter in the bottom right corner of the screen, and fire in short bursts to keep the temperature low. TIP In the Xbox version, teammates can use fixed machine gun positions. When possible, put a team member behind a machine gun while you provide support with a sniper rifle. The Ghosts have access to two different types of explosives: fragmentation grenades and C4. In the Xbox 360 version, frag grenades can be thrown at varying distances based on the amount of time the trigger is depressed. For a long throw, hold down 8 for a few seconds, then release. A short toss can be accomplished by tapping 8 —just make sure you’re behind cover when using grenades in close-range engagements. Grenades are thrown with consistent force in the Xbox version, no matter how long 8 is held down. The grenade will not be thrown until 8 is released, nor will it explode in your hand. It’s equipped with a 4–5-second fuse, activated when thrown, allowing it to bounce and roll around. Grenades are most effective against infantry, but can also damage vehicles. Try tossing them beneath vehicles to maximize the damage. If you throw the grenade directly at a vehicle, it will probably bounce off, landing several feet away from the target. C4 is a more specialized explosive, used primarily to destroy enemy equipment and vehicles. In most cases, the deployment of C4 is associated with the demolition of a specific objective. These charges are equipped with a timer that is set automatically when the explosive is stuck to an object. As the timer ticks down, run away and seek cover before the charge detonates. In the Xbox version, a second type of C4 charge is available with a remote detonator. These charges can be placed anywhere and are useful for staging ambushes or destroying enemy vehicles. Battlefield Assets As you run low on ammo and sustain injuries on the battlefield, watch for the following resources positioned around the map. R ALLY P OINTS In the Xbox 360 version, rally points are set up by supply trucks, allowing you to change teammates and weapons. There are five different classes of teammates, but not every type is represented at each rally point. Each class carries a specific weapon: • Rifleman: Each rifleman carries a scope-equipped assault rifle; good for short to mid-range infantry engagements. • Grenadier: The grenadier’s assault rifle/grenade launcher combo is useful when facing a variety of threats, including lightly armored vehicles. FIXED WEAPONS Sometimes standard hand-held firearms aren’t enough to hold back the enemy. In such instances, get familiar with fixed weapons such as the M60 and the Blackhawk-mounted mini-gun. Mounted M60 machine guns are scattered across the battlefields in the single-player campaigns. These guns are often manned by hostiles, but you can also use them. The presence of these weapons usually hints at an upcoming challenge that requires heavy firepower. So always keep your eyes peeled for these machine guns and put them to use whenever possible. In the Xbox 360 version, you have the opportunity to make several gun runs in the Blackhawk using the door-mounted mini-gun. This rapid-firing behemoth uses rotating barrels to unleash a barrage of automatic fire. It takes a second or two for the barrels to begin spinning, so prepare for a slight warm-up delay after pulling the trigger. • Gunner: Equipped with a light machine gun, the gunners can lay down heavy suppressing fire, but lack the precision of the other classes. • Marksman: This is your sniper. Their high-powered rifle is great for long-range kills, but practically worthless in firefights. • Anti-Tank Gunner: The anti-tank gunner carries the Zeus MPAR, a vital weapon system used to destroy heavily armored vehicles, such as APCs and tanks. 4 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.
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